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Book
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Book
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Book
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Chapter
Resolution Methods
Theoretical mechanics, as presented in Chapter 2, only provides differential equations describing the properties and behavior of materials. Resolution methods are necessary to obtain temporal descriptions of t...
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Chapter
Muscle Contraction Modeling
Soft tissue constitutive modeling requires a particular investigation into muscle contraction since muscles also exhibit an active behavior. In this area, there are three major approaches corresponding to diff...
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Chapter
Theoretical Mechanics
According to the previous chapter, soft tissues may be regarded as composite, non-isotropic, non-homogeneous, more or less incompressible, finitely deforming, damaging, non-linear viscoelastic materials. From ...
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Chapter
Soft Tissue Physiology
From a physiological point of view, any solid component of the organism from bones to cells may be considered as a living tissue. Soft tissues may be distinguished from other tissues like bones for their flexi...
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Chapter
Constitutive Modeling
The objective of experimentation is to obtain simple, general laws describing the macroscopic behavior of materials, in order to determine their mechanical properties, and predict their response under well def...
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Chapter
Application Perspectives
Various approaches have been followed for soft tissues modeling in computer graphics. Most of them rely on the assumptions of geometrical and physical linearity of the material. However, applying biomechanical...
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Book Series
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Book and Conference Proceedings
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Book and Conference Proceedings
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Book and Conference Proceedings
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Book and Conference Proceedings
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Book and Conference Proceedings
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Book
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Chapter
Introduction
In the beginning, computers were used to assist animators in conventional animation. As early as 1974, in Hungarian Peter Foldes won the Prix du Jury at the Cannes Film Festival with his computer-aided film, Hung...
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Chapter
Computer Animation
Although computer plays an ever-increasing role in animation, the term “computer animation” is imprecise and can sometimes be misleading. This is because the computer can play a variety of different roles:
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Chapter
Automatic Motion Control
In future animation systems, based on synthetic actors, motion control will be automatically performed using artificial intelligence (A.I.) and robotics techniques [Badler 1986, 1989; Boisvert et al. 1989; Cal...
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Chapter
Keyframe and Painting Systems
We showed in Chap. 3 that numerous steps in conventional animation can be assisted or improved by computer. In particular, the computer can be used:
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