![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
-
Chapter and Conference Paper
ISO 23494: Biotechnology – Provenance Information Model for Biological Specimen And Data
Exchange of research data and samples in biomedical research has become a common phenomenon, demanding for their effective quality assessment. At the same time, several reports address reproducibility of resea...
-
Chapter and Conference Paper
Correction to: ISO 23494: Biotechnology – Provenance Information Model for Biological Specimen And Data
In the originally published version, the DOI in Reference 7 “Wittner, R., et al.: EOSClife common provenance model. EOSC-Life deliverable D6.2 (2021)” on p.225 was missing. The DOI “10.5281/zenodo.4705074” has...
-
Chapter and Conference Paper
Non-repudiable Provenance for Clinical Decision Support Systems
Provenance templates are now a recognised methodology for the construction of data provenance records. Each template defines the provenance of a domain-specific action in abstract form, which may then be insta...
-
Chapter and Conference Paper
Towards User-Aware Multi-touch Interaction Layer for Group Collaborative Systems
State-of-the-art collaborative workspaces are represented either by large tabletops or wall-sized interactive displays. Extending bare multi-touch capability with metadata for association of touch events to in...
-
Chapter and Conference Paper
Low GPU Occupancy Approach to Fast Arithmetic Coding in JPEG2000
Arithmetic coding, and especially adaptive MQ-Coding of JPEG2000, is a serial process, which does not match specifics of GPUs as massively parallel processors well. In this paper we study and evaluate several ...
-
Chapter and Conference Paper
Exploring Collaboration in Group-to-Group Videoconferencing
Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that comp...
-
Article
Data transfer planning with tree placement for collaborative environments
Latency-sensitive data distribution and media streaming is a part of many network-centric applications. Based on our previous practical experiences with interactive high-quality media distribution and orchestr...
-
Chapter and Conference Paper
GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction
In this paper, we present GColl, a group-to-group videoconferencing environment concept, which aims to provide a natural communication channel even for ad-hoc groups or other teams that require frequent change...
-
Chapter and Conference Paper
CoUniverse: Framework for Building Self-organizing Collaborative Environments Using Extreme-Bandwidth Media Applications
In this paper, we present a framework called CoUniverse, designed for building real-time user-empowered collaborative environments to work primarily on high-speed networks with true high-bandwidth applications...
-
Chapter and Conference Paper
Active Element Network with P2P Control Plane
Multi-point data distribution for synchronous multimedia communication poses interesting problem for networking environment and it is usually implemented by either native or virtual multicast. We describe and ...
-
Chapter and Conference Paper
Scalability and Robustness of Virtual Multicast for Synchronous Multimedia Distribution
A simple UDP packet reflector for virtual multicast multimedia transfer is extended to form a distributed system of active elements that solves the scalability problem of otherwise centralistic approach. The r...
-
Chapter and Conference Paper
Grid Infrastructure Monitoring as Reliable Information Service
A short overview of Grid infrastructure status monitoring is given followed by a discussion of key concepts for advanced status monitoring systems: passive information gathering based on direct application ins...
-
Chapter and Conference Paper
User-Empowered Programmable Network Support for Collaborative Environment
We introduce a user-empowered UDP packet reflector to create virtual multicasting environments as an overlay on top of current unicast networks. The end-users’ ability to fully control this environment by a sp...