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    Article

    Real-time 3D motion capture by monocular vision and virtual rendering

    Networked 3D virtual environments allow multiple users to interact over the Internet by means of avatars and to get some feeling of a virtual telepresence. However, avatar control may be tedious. 3D sensors fo...

    David Antonio Gómez Jáuregui, Patrick Horain in Machine Vision and Applications (2017)

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    Book and Conference Proceedings

    Intelligent Human Computer Interaction

    8th International Conference, IHCI 2016, Pilani, India, December 12-13, 2016, Proceedings

    Anupam Basu, Sukhendu Das in Lecture Notes in Computer Science (2017)

  3. Chapter and Conference Paper

    Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering

    Avatars in networked 3D virtual environments allow users to interact over the Internet and to get some feeling of virtual telepresence. However, avatar control may be tedious. Motion capture systems based on 3...

    David Antonio Gómez Jáuregui, Patrick Horain in Computer Vision – ECCV 2012. Workshops and… (2012)

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    Chapter and Conference Paper

    Statistical Gesture Models for 3D Motion Capture from a Library of Gestures with Variants

    A challenge for 3D motion capture by monocular vision is 3D-2D projection ambiguities that may bring incorrect poses during tracking. In this paper, we propose improving 3D motion capture by learning human ges...

    Zhenbo Li, Patrick Horain, André-Marie Pez in Gesture in Embodied Communication and Huma… (2010)

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    Chapter and Conference Paper

    Robust 3D Face Tracking on Unknown Users with Dynamical Active Models

    The Active Appearance Models [1] and the derived Active Models (AM) [4] allow to robustly track the face of a single user that was previously learnt, but works poorly with multiple or unknown users. Our resear...

    Dianle Zhou, Patrick Horain in Advances in Multimedia Modeling (2009)

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    Chapter and Conference Paper

    Region-Based vs. Edge-Based Registration for 3D Motion Capture by Real Time Monoscopic Vision

    3D human motion capture by real-time monocular vision without using markers can be achieved by registering a 3D articulated model on a video. Registration consists in iteratively optimizing the match between p...

    David Antonio Gómez Jáuregui, Patrick Horain in Computer Vision/Computer Graphics Collabor… (2009)

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    Chapter and Conference Paper

    GpuCV: A GPU-Accelerated Framework for Image Processing and Computer Vision

    This paper presents briefly the state of the art of accelerating image processing with graphics hardware (GPU) and discusses some of its caveats. Then it describes GpuCV, an open source multi-platform library ...

    Yannick Allusse, Patrick Horain, Ankit Agarwal in Advances in Visual Computing (2008)