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Chapter and Conference Paper
Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering
Avatars in networked 3D virtual environments allow users to interact over the Internet and to get some feeling of virtual telepresence. However, avatar control may be tedious. Motion capture systems based on 3...
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Chapter and Conference Paper
Robust 3D Face Tracking on Unknown Users with Dynamical Active Models
The Active Appearance Models [1] and the derived Active Models (AM) [4] allow to robustly track the face of a single user that was previously learnt, but works poorly with multiple or unknown users. Our resear...
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Chapter and Conference Paper
Region-Based vs. Edge-Based Registration for 3D Motion Capture by Real Time Monoscopic Vision
3D human motion capture by real-time monocular vision without using markers can be achieved by registering a 3D articulated model on a video. Registration consists in iteratively optimizing the match between p...