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Chapter and Conference Paper
Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering
Avatars in networked 3D virtual environments allow users to interact over the Internet and to get some feeling of virtual telepresence. However, avatar control may be tedious. Motion capture systems based on 3...
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Chapter and Conference Paper
Statistical Gesture Models for 3D Motion Capture from a Library of Gestures with Variants
A challenge for 3D motion capture by monocular vision is 3D-2D projection ambiguities that may bring incorrect poses during tracking. In this paper, we propose improving 3D motion capture by learning human ges...
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Chapter and Conference Paper
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are develo** rapidly over the Internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a physical person. Each person cont...
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Chapter and Conference Paper
GpuCV: A GPU-Accelerated Framework for Image Processing and Computer Vision
This paper presents briefly the state of the art of accelerating image processing with graphics hardware (GPU) and discusses some of its caveats. Then it describes GpuCV, an open source multi-platform library ...