Intelligent Human Computer Interaction
9th International Conference, IHCI 2017, Evry, France, December 11-13, 2017, Proceedings
Article
Networked 3D virtual environments allow multiple users to interact over the Internet by means of avatars and to get some feeling of a virtual telepresence. However, avatar control may be tedious. 3D sensors fo...
Book and Conference Proceedings
9th International Conference, IHCI 2017, Evry, France, December 11-13, 2017, Proceedings
Book and Conference Proceedings
8th International Conference, IHCI 2016, Pilani, India, December 12-13, 2016, Proceedings
Chapter and Conference Paper
Avatars in networked 3D virtual environments allow users to interact over the Internet and to get some feeling of virtual telepresence. However, avatar control may be tedious. Motion capture systems based on 3...
Chapter and Conference Paper
A challenge for 3D motion capture by monocular vision is 3D-2D projection ambiguities that may bring incorrect poses during tracking. In this paper, we propose improving 3D motion capture by learning human ges...
Chapter and Conference Paper
The Active Appearance Models [1] and the derived Active Models (AM) [4] allow to robustly track the face of a single user that was previously learnt, but works poorly with multiple or unknown users. Our resear...
Chapter and Conference Paper
3D human motion capture by real-time monocular vision without using markers can be achieved by registering a 3D articulated model on a video. Registration consists in iteratively optimizing the match between p...
Chapter and Conference Paper
Virtual worlds are develo** rapidly over the Internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a physical person. Each person cont...
Chapter and Conference Paper
This paper presents briefly the state of the art of accelerating image processing with graphics hardware (GPU) and discusses some of its caveats. Then it describes GpuCV, an open source multi-platform library ...