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Chapter and Conference Paper
Mode Switching for Secure Web Applications – A Juice Shop Case Scenario
Switching modes is a general mechanism that is used in many domains. We have suggested to use it for security purposes to make systems more resilient when vulnerabilities are known or when attacks are performe...
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Chapter and Conference Paper
ImageCLEF 2020: Multimedia Retrieval in Lifelogging, Medical, Nature, and Internet Applications
This paper presents an overview of the 2020 ImageCLEF lab that will be organized as part of the Conference and Labs of the Evaluation Forum—CLEF Labs 2020 in Thessaloniki, Greece. ImageCLEF is an ongoing eval...
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Chapter and Conference Paper
ImageCLEF 2019: Multimedia Retrieval in Lifelogging, Medical, Nature, and Security Applications
This paper presents an overview of the foreseen ImageCLEF 2019 lab that will be organized as part of the Conference and Labs of the Evaluation Forum - CLEF Labs 2019. ImageCLEF is an ongoing evaluation initiat...
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Article
Multimodal analysis of user behavior and browsed content under different image search intents
The motivation or intent of a search for content may vary between users and use-cases. Knowledge and understanding of these underlying objectives may therefore be important in order to return appropriate searc...
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Chapter
Camera Synchronization for Panoramic Videos
Multi-camera systems are frequently used in applications such as panorama videos creation, free-viewpoint rendering, and 3D reconstruction. A critical aspect for visual quality in these systems is that the cam...
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Chapter and Conference Paper
Overview of ImageCLEF 2017: Information Extraction from Images
This paper presents an overview of the ImageCLEF 2017 evaluation campaign, an event that was organized as part of the CLEF (Conference and Labs of the Evaluation Forum) labs 2017. ImageCLEF is an ongoing initi...
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Chapter and Conference Paper
Mobile Picture Guess: A Crowdsourced Serious Game for Simulating Human Perception
In this paper we present a novel idea that combines a mobile game with a Crowdsourcing campaign. The game is designed for studies into the visual saliency of image segments, where the game objective is for pla...