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  1. No Access

    Chapter and Conference Paper

    Negative Instance for the Edge Patrolling Beacon Problem

    Can an infinite-strength magnetic beacon always “catch” an iron ball, when the beacon is a point required to be remain nonstrictly outside a polygon, and the ball is a point always moving instantaneously and m...

    Zachary Abel, Hugo A. Akitaya in Discrete and Computational Geometry, Graph… (2021)

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    Chapter and Conference Paper

    Packing Cube Nets into Rectangles with O(1) Holes

    We show that the 11 hexomino nets of the unit cube (using arbitrarily many copies of each) can pack disjointly into an \(m \times n\) ...

    Erik D. Demaine, Martin L. Demaine in Discrete and Computational Geometry, Graph… (2021)

  3. No Access

    Chapter and Conference Paper

    Toward Unfolding Doubly Covered n-Stars

    We present nonoverlap** general unfoldings of two infinite families of nonconvex polyhedra, or more specifically, zero-volume polyhedra formed by double-covering an n-pointed star polygon whose triangular point...

    Hugo A. Akitaya, Brad Ballinger in Discrete and Computational Geometry, Graph… (2021)

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    Chapter and Conference Paper

    Universal Hinge Patterns for Folding Strips Efficiently into Any Grid Polyhedron

    We present two universal hinge patterns that enable a strip of material to fold into any connected surface made up of unit squares on the 3D cube grid—for example, the surface of any polycube. The folding is e...

    Nadia M. Benbernou, Erik D. Demaine, Martin L. Demaine in Algorithms and Data Structures (2017)

  5. No Access

    Chapter and Conference Paper

    Dissection with the Fewest Pieces is Hard, Even to Approximate

    We prove that it is NP-hard to dissect one simple orthogonal polygon into another using a given number of pieces, as is approximating the fewest pieces to within a factor of

    Jeffrey Bosboom, Erik D. Demaine in Discrete and Computational Geometry and Gr… (2016)

  6. No Access

    Chapter and Conference Paper

    Continuous Flattening of Orthogonal Polyhedra

    Can we flatten the surface of any 3-dimensional polyhedron P without cutting or stretching? Such continuous flat folding motions are known when P is convex, but the question remains open for nonconvex polyhedra. ...

    Erik D. Demaine, Martin L. Demaine in Discrete and Computational Geometry and Gr… (2016)

  7. No Access

    Article

    Picture-Hanging Puzzles

    We show how to hang a picture by wrap** rope around n nails, making a polynomial number of twists, such that the picture falls whenever any k out of the n nails get removed, and the picture remains hanging when...

    Erik D. Demaine, Martin L. Demaine, Yair N. Minsky in Theory of Computing Systems (2014)

  8. No Access

    Chapter and Conference Paper

    Polynomial-Time Algorithm for Sliding Tokens on Trees

    Suppose that we are given two independent sets I \(_{b}\) and I ...

    Erik D. Demaine, Martin L. Demaine, Eli Fox-Epstein in Algorithms and Computation (2014)

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    Chapter and Conference Paper

    Fun with Fonts: Algorithmic Typography

    Over the past decade, we have designed five typefaces based on mathematical theorems and open problems, specifically computational geometry. These typefaces expose the general public in a unique way to intrigu...

    Erik D. Demaine, Martin L. Demaine in Fun with Algorithms (2014)

  10. No Access

    Chapter and Conference Paper

    One Tile to Rule Them All: Simulating Any Tile Assembly System with a Single Universal Tile

    In the classical model of tile self-assembly, unit square tiles translate in the plane and attach edgewise to form large crystalline structures. This model of self-assembly has been shown to be capable of asympto...

    Erik D. Demaine, Martin L. Demaine in Automata, Languages, and Programming (2014)

  11. Chapter and Conference Paper

    Flat Foldings of Plane Graphs with Prescribed Angles and Edge Lengths

    When can a plane graph with prescribed edge lengths and prescribed angles (from among {0,180°, 360°}) be folded flat to lie in an infinitesimally thick line, without crossings? This problem generalizes the cla...

    Zachary Abel, Erik D. Demaine, Martin L. Demaine, David Eppstein in Graph Drawing (2014)

  12. No Access

    Chapter

    Variations on Instant Insanity

    In one of the first papers about the complexity of puzzles, Robertson and Munro [14] proved that a generalized form of the then-popular Instant Insanity puzzle is NP-complete. Here we study several variations ...

    Erik D. Demaine, Martin L. Demaine in Space-Efficient Data Structures, Streams, … (2013)

  13. No Access

    Chapter and Conference Paper

    Picture-Hanging Puzzles

    We show how to hang a picture by wrap** rope around n nails, making a polynomial number of twists, such that the picture falls whenever any k out of the n nails get removed, and the picture remains hanging when...

    Erik D. Demaine, Martin L. Demaine, Yair N. Minsky in Fun with Algorithms (2012)

  14. No Access

    Chapter

    Meshes Preserving Minimum Feature Size

    The minimum feature size of a planar straight-line graph is the minimum distance between a vertex and a nonincident edge. When such a graph is partitioned into a mesh, the degradation is the ratio of original to ...

    Greg Aloupis, Erik D. Demaine, Martin L. Demaine, Vida Dujmović in Computational Geometry (2012)

  15. No Access

    Chapter and Conference Paper

    Folding Equilateral Plane Graphs

    We consider two types of folding applied to equilateral plane graph linkages. First, under continuous folding motions, we show how to reconfigure any linear equilateral tree (lying on a line) into a canonical con...

    Zachary Abel, Erik D. Demaine, Martin L. Demaine in Algorithms and Computation (2011)

  16. No Access

    Chapter and Conference Paper

    Common Unfoldings of Polyominoes and Polycubes

    This paper studies common unfoldings of various classes of polycubes, as well as a new type of unfolding of polyominoes. Previously, Knuth and Miller found a common unfolding of all tree-like tetracubes. By co...

    Greg Aloupis, Prosenjit K. Bose in Computational Geometry, Graphs and Applica… (2011)

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    Chapter and Conference Paper

    Algorithms for Solving Rubik’s Cubes

    The Rubik’s Cube is perhaps the world’s most famous and iconic puzzle, well-known to have a rich underlying mathematical structure (group theory). In this paper, we show that the Rubik’s Cube also has a rich u...

    Erik D. Demaine, Martin L. Demaine, Sarah Eisenstat, Anna Lubiw in Algorithms – ESA 2011 (2011)

  18. No Access

    Chapter and Conference Paper

    Making Polygons by Simple Folds and One Straight Cut

    We give an efficient algorithmic characterization of simple polygons whose edges can be aligned onto a common line, with nothing else on that line, by a sequence of all-layers simple folds. In particular, such...

    Erik D. Demaine, Martin L. Demaine in Computational Geometry, Graphs and Applica… (2011)

  19. No Access

    Chapter and Conference Paper

    UNO Is Hard, Even for a Single Player

    UNO \(\mbox{}^{\scriptsize\textregistered}\) is one of the world-wide well-known and popular card games. We investigate UNO from t...

    Erik D. Demaine, Martin L. Demaine, Ryuhei Uehara, Takeaki Uno in Fun with Algorithms (2010)

  20. No Access

    Chapter and Conference Paper

    Kaboozle Is NP-complete, Even in a Strip

    Kaboozle is a puzzle consisting of several square cards, each annotated with colored paths and dots drawn on both sides and holes drilled. The goal is to join two colored dots with paths of the same color (and...

    Tetsuo Asano, Erik D. Demaine, Martin L. Demaine, Ryuhei Uehara in Fun with Algorithms (2010)

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