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Chapter and Conference Paper
Mid-Air Hangeul Input System
Some of the traditional keyboards and their layouts are inadequate when it comes to the usability aspect of various responding devices. Even though users anticipate various interaction experiences, the ordina...
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Chapter and Conference Paper
VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents
In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents(UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with th...
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Chapter and Conference Paper
Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition
3D model based approach for face recognition has been spotlighted as a robust solution under variant conditions of pose and illumination. Since a generative 3D face model consists of a large number of vertices...