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    Chapter and Conference Paper

    VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents

    In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents(UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with th...

    Wonwoo Lee, Chinta Ram Babu, Jongweon Lee in Technologies for E-Learning and Digital En… (2007)

  2. Chapter and Conference Paper

    Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition

    3D model based approach for face recognition has been spotlighted as a robust solution under variant conditions of pose and illumination. Since a generative 3D face model consists of a large number of vertices...

    Taehwa Hong, Hagbae Kim, Hyeonjoon Moon in Computer Vision in Human-Computer Interact… (2006)