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    Chapter and Conference Paper

    Autonomously Acquiring a Video Game Agent’s Behavior: Letting Players Feel Like Playing with a Human Player

    Designing behavior patterns of video game agents (COM players) is a crucial aspect of video game development. While various systems aiming to automatically acquire behavior patterns has been proposed and some ...

    Nobuto Fujii, Yuichi Sato, Hironori Wakama in Advances in Computer Entertainment (2012)

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    Chapter and Conference Paper

    Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints

    Designing the behavioral patterns of video game agents (Non-player character: NPC) is a crucial aspect in develo** video games. While various systems that have aimed at automatically acquiring behavioral pat...

    Nobuto Fujii, Yuichi Sato, Hironori Wakama in Advances in Computer Entertainment (2013)