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Chapter and Conference Paper
Autonomously Acquiring a Video Game Agent’s Behavior: Letting Players Feel Like Playing with a Human Player
Designing behavior patterns of video game agents (COM players) is a crucial aspect of video game development. While various systems aiming to automatically acquire behavior patterns has been proposed and some ...
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Chapter and Conference Paper
Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints
Designing the behavioral patterns of video game agents (Non-player character: NPC) is a crucial aspect in develo** video games. While various systems that have aimed at automatically acquiring behavioral pat...