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  1. No Access

    Chapter and Conference Paper

    TetraPackNet: Four-Corner-Based Object Detection in Logistics Use-Cases

    While common image object detection tasks focus on bounding boxes or segmentation masks as object representations, we consider the problem of finding objects based on four arbitrary vertices. We propose a nove...

    Laura Dörr, Felix Brandt, Alexander Naumann, Martin Pouls in Pattern Recognition (2021)

  2. No Access

    Chapter and Conference Paper

    On the Convergence of Swap Dynamics to Pareto-Optimal Matchings

    We study whether Pareto-optimal stable matchings can be reached via pairwise swaps in one-to-one matching markets with initial assignments. We consider housing markets, marriage markets, and roommate markets ...

    Felix Brandt, Anaëlle Wilczynski in Web and Internet Economics (2019)

  3. Chapter

    Computational Social Choice: The First Ten Years and Beyond

    Computational social choice is a research area at the intersection of computer science, mathematics, and economics that is concerned with aggregation of preferences of multiple agents. Typical applications inc...

    Haris Aziz, Felix Brandt, Edith Elkind, Piotr Skowron in Computing and Software Science (2019)

  4. No Access

    Article

    The Complexity of Computing Minimal Unidirectional Covering Sets

    A common thread in the social sciences is to identify sets of alternatives that satisfy certain notions of stability according to some binary dominance relation. Examples can be found in areas as diverse as vo...

    Dorothea Baumeister, Felix Brandt, Felix Fischer in Theory of Computing Systems (2013)

  5. No Access

    Article

    On the Rate of Convergence of Fictitious Play

    Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the empirical frequencies of act...

    Felix Brandt, Felix Fischer, Paul Harrenstein in Theory of Computing Systems (2013)

  6. No Access

    Chapter and Conference Paper

    On Popular Random Assignments

    One of the most fundamental and ubiquitous problems in microeconomics and operations research is how to assign objects to agents based on their individual preferences. An assignment is called popular if there ...

    Haris Aziz, Felix Brandt, Paul Stursberg in Algorithmic Game Theory (2013)

  7. No Access

    Chapter and Conference Paper

    The Computational Complexity of Random Serial Dictatorship

    In social choice settings with linear preferences, random dictatorship is known to be the only social decision scheme satisfying strategyproofness and ex post efficiency. When also allowing indifferences, random ...

    Haris Aziz, Felix Brandt, Markus Brill in Web and Internet Economics (2013)

  8. No Access

    Article

    The Computational Complexity of Weak Saddles

    We study the computational aspects of weak saddles, an ordinal set-valued solution concept proposed by Shapley. F. Brandt et al. recently gave a polynomial-time algorithm for computing weak saddles in a subcla...

    Felix Brandt, Markus Brill, Felix Fischer, Jan Hoffmann in Theory of Computing Systems (2011)

  9. No Access

    Article

    On the Complexity of Iterated Weak Dominance in Constant-Sum Games

    In game theory, an action is said to be weakly dominated if there exists another action of the same player that, with respect to what the other players do, is never worse and sometimes strictly better. We inve...

    Felix Brandt, Markus Brill, Felix Fischer, Paul Harrenstein in Theory of Computing Systems (2011)

  10. No Access

    Chapter and Conference Paper

    From Arrow’s Impossibility to Schwartz’s Tournament Equilibrium Set

    Perhaps the most influential result in social choice theory is Arrow’s impossibility theorem, which states that a seemingly modest set of desiderata cannot be satisfied when aggregating preferences [1]. While ...

    Felix Brandt in Relational and Algebraic Methods in Computer Science (2011)

  11. No Access

    Chapter and Conference Paper

    Pareto Optimality in Coalition Formation

    A minimal requirement on allocative efficiency in the social sciences is Pareto optimality. In this paper, we identify a far-reaching structural connection between Pareto optimal and perfect partitions that ha...

    Haris Aziz, Felix Brandt, Paul Harrenstein in Algorithmic Game Theory (2011)

  12. No Access

    Chapter and Conference Paper

    The Complexity of Computing Minimal Unidirectional Covering Sets

    Given a binary dominance relation on a set of alternatives, a common thread in the social sciences is to identify subsets of alternatives that satisfy certain notions of stability. Examples can be found in are...

    Dorothea Baumeister, Felix Brandt, Felix Fischer, Jan Hoffmann in Algorithms and Complexity (2010)

  13. No Access

    Chapter and Conference Paper

    On the Rate of Convergence of Fictitious Play

    Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the empirical frequencies of act...

    Felix Brandt, Felix Fischer, Paul Harrenstein in Algorithmic Game Theory (2010)

  14. Chapter and Conference Paper

    Tournament Solutions and Their Applications to Multiagent Decision Making

    Given a finite set of alternatives and choices between all pairs of alternatives, how to choose from the entire set in a way that is faithful to the pairwise comparisons? This simple, yet captivating, problem ...

    Felix Brandt in Multiagent System Technologies (2010)

  15. No Access

    Chapter and Conference Paper

    The Computational Complexity of Weak Saddles

    We continue the recently initiated study of the computational aspects of weak saddles, an ordinal set-valued solution concept proposed by Shapley. Brandt et al. gave a polynomial-time algorithm for computing w...

    Felix Brandt, Markus Brill, Felix Fischer, Jan Hoffmann in Algorithmic Game Theory (2009)

  16. No Access

    Chapter and Conference Paper

    On the Complexity of Iterated Weak Dominance in Constant-Sum Games

    In game theory, a player’s action is said to be weakly dominated if there exists another action that, with respect to what the other players do, is never worse and sometimes strictly better. We investigate the...

    Felix Brandt, Markus Brill, Felix Fischer, Paul Harrenstein in Algorithmic Game Theory (2009)

  17. No Access

    Chapter and Conference Paper

    On the Hardness and Existence of Quasi-Strict Equilibria

    This paper investigates the computational properties of quasi-strict equilibrium, an attractive equilibrium refinement proposed by Harsanyi, which was recently shown to always exist in bimatrix games. We prove...

    Felix Brandt, Felix Fischer in Algorithmic Game Theory (2008)

  18. No Access

    Chapter and Conference Paper

    Equilibria of Graphical Games with Symmetries

    We study graphical games where the payoff function of each player satisfies one of four types of symmetry in the actions of his neighbors. We establish that deciding the existence of a pure Nash equilibrium is...

    Felix Brandt, Felix Fischer, Markus Holzer in Internet and Network Economics (2008)

  19. No Access

    Chapter and Conference Paper

    Symmetries and the Complexity of Pure Nash Equilibrium

    Strategic games may exhibit symmetries in a variety of ways. A common aspect, enabling the compact representation of games even when the number of players is unbounded, is that players cannot (or need not) dis...

    Felix Brandt, Felix Fischer, Markus Holzer in STACS 2007 (2007)

  20. No Access

    Chapter and Conference Paper

    PageRank as a Weak Tournament Solution

    We observe that ranking systems—a theoretical framework for web page ranking and collaborative filtering introduced by Altman and Tennenholtz—and tournament solutions—a well-studied area of social choice theor...

    Felix Brandt, Felix Fischer in Internet and Network Economics (2007)

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