Skip to main content

and
  1. No Access

    Chapter and Conference Paper

    Serious Game Design for Vehicular Language Learning Addressing Work Needs

    In today’s open business environment peer communication across borders is the norm. It is commonplace in face-to-face interaction as well as on-line communities that facilitate work related collaboration of cr...

    Hariklia Tsalapatas, Olivier Heidmann, Rene Alimisi in Games and Learning Alliance (2014)

  2. No Access

    Chapter and Conference Paper

    A Virtual City Environment for Engineering Problem Based Learning

    Secondary education students often struggle with Mathematics and Science, preventing them to follow a successful career in Engineering. At a higher education level, problems still exist, including in their mot...

    Olivier Heidmann, Carlos Vaz de Carvalho in Serious Games, Interaction, and Simulation (2016)

  3. No Access

    Chapter and Conference Paper

    A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving

    Early school leaving is a complex phenomenon that may adversely affect on a learner’s future development. ESL is the result of a combination of factors, such as insufficient school curricula understanding, low...

    Hariklia Tsalapatas, Olivier Heidmann in Serious Games, Interaction, and Simulation (2016)

  4. No Access

    Chapter and Conference Paper

    A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion

    The EMPLOY project addresses the development of digital skills among young learners with the objective of enhancing their future employment opportunities in innovation-related sectors that are expected by poli...

    Hariklia Tsalapatas, Olivier Heidmann in Serious Games, Interaction and Simulation (2017)