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Chapter and Conference Paper
Serious Game Design for Vehicular Language Learning Addressing Work Needs
In today’s open business environment peer communication across borders is the norm. It is commonplace in face-to-face interaction as well as on-line communities that facilitate work related collaboration of cr...
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Chapter and Conference Paper
A Virtual City Environment for Engineering Problem Based Learning
Secondary education students often struggle with Mathematics and Science, preventing them to follow a successful career in Engineering. At a higher education level, problems still exist, including in their mot...
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Chapter and Conference Paper
A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving
Early school leaving is a complex phenomenon that may adversely affect on a learner’s future development. ESL is the result of a combination of factors, such as insufficient school curricula understanding, low...
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Chapter and Conference Paper
A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion
The EMPLOY project addresses the development of digital skills among young learners with the objective of enhancing their future employment opportunities in innovation-related sectors that are expected by poli...