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  1. No Access

    Chapter and Conference Paper

    Color Exaggeration for Dichromats Using Weighted Edge

    Dichromats recognize colors using two out of three cone cells; L, M, and S. To extend the ability of dichromats to recognize the color difference, we propose a method to expand the color difference when observ...

    Daisuke Miyazaki, Harumichi Morimoto in Frontiers of Computer Vision (2022)

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    Chapter and Conference Paper

    Multi-band Photometric Stereo Using Random Sampling of Channels and Pixels

    One of the main problems faced by the photometric stereo method is that several measurements are required, as this method needs illumination from light sources from different directions. A solution to this pro...

    Daisuke Miyazaki, Koumei Hamaen in Frontiers of Computer Vision (2022)

  3. No Access

    Chapter and Conference Paper

    Multispectral Photometric Stereo Using Intrinsic Image Decomposition

    One of the main problems faced by the photometric stereo method is that several measurements are required, as this method needs illumination from light sources from different directions. A solution to this pro...

    Koumei Hamaen, Daisuke Miyazaki, Shinsaku Hiura in Frontiers of Computer Vision (2020)

  4. Chapter and Conference Paper

    Robust Structured Light System Against Subsurface Scattering Effects Achieved by CNN-Based Pattern Detection and Decoding Algorithm

    To reconstruct 3D shapes of real objects, a structured-light technique has been commonly used especially for practical purposes, such as inspection, industrial modeling, medical diagnosis, etc., because of sim...

    Ryo Furukawa, Daisuke Miyazaki, Masashi Baba in Computer Vision – ECCV 2018 Workshops (2019)

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    Chapter and Conference Paper

    Interactive Shadow Removal from a Single Image Using Hierarchical Graph Cut

    We propose a method for extracting a shadow matte from a single image. The removal of shadows from a single image is a difficult problem to solve unless additional information is available. We use user-supplie...

    Daisuke Miyazaki, Yasuyuki Matsushita, Katsushi Ikeuchi in Computer Vision – ACCV 2009 (2010)

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    Article

    Wavelet-Texture Method: Appearance Compression by Polarization, Parametric Reflection Model, and Daubechies Wavelet

    In order to create a photorealistic Virtual Reality model, we have to record the appearance of the object from different directions under different illuminations. In this paper, we propose a method that render...

    Daisuke Miyazaki, Takushi Shibata in International Journal of Computer Vision (2010)

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    Article

    Median Photometric Stereo as Applied to the Segonko Tumulus and Museum Objects

    One of the necessary techniques for constructing a virtual museum is to estimate the surface normal and the albedo of the artwork which has high specularity. In this paper, we propose a novel photometric stere...

    Daisuke Miyazaki, Kenji Hara, Katsushi Ikeuchi in International Journal of Computer Vision (2010)