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Chapter
Designing Technology for Shared Communication and Awareness in Wilderness Search and Rescue
Wilderness search and rescue (WSAR) is a carefully planned and organized team operation, requiring collaboration and information sharing between many volunteers who are spread out across various locations in t...
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Chapter and Conference Paper
EXCITE: EXploring Collaborative Interaction in Tracked Environments
A central issue in designing collaborative multi-surface environments is evaluating the interaction techniques, tools, and applications that we design. We often analyse data from studies using inductive video ...
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Chapter and Conference Paper
CipherCard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices
We present CipherCard, a physical token that defends against shoulder-surfing attacks on user authentication on capacitive touchscreen devices. When CipherCard is placed over a touchscreen’s pin-pad, it remaps...
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Article
Creating scalable location-based games: lessons from Geocaching
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game ...
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Chapter and Conference Paper
Toward a Framework for Prototy** Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences
We reflect on our experiences using an experimental platform for rapidly prototy** physical control configurations for multiplayer games. We describe how the architecture permits novel forms of collaborative...
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Chapter and Conference Paper
Character Sharing in World of Warcraft
Many online games are played through characters that act out players' intentions in the game world. The practice of character sharing — allowing others to use one's characters, or using others' — is prohibited...
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Chapter and Conference Paper
C-Band: A Flexible Ring Tag System for Camera-Based User Interface
This paper proposed a new visual tag system for enhancing real world media interaction using handheld camera devices. This paper also described performance evaluations of the prototype, and its applications. C...
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Chapter and Conference Paper
VideoArms: Embodiments for Mixed Presence Groupware
Mixed presence groupware (MPG) allows collocated and distributed teams to work together on a shared visual workspace. Presence disparity arises in MPG because it is harder to maintain awareness of remote colla...
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Article
ICDAR 2003 robust reading competitions: entries, results, and future directions
This paper describes the robust reading competitions for ICDAR 2003. With the rapid growth in research over the last few years on recognizing text in natural scenes, there is an urgent need to establish some c...