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  1. No Access

    Chapter

    Designing Technology for Shared Communication and Awareness in Wilderness Search and Rescue

    Wilderness search and rescue (WSAR) is a carefully planned and organized team operation, requiring collaboration and information sharing between many volunteers who are spread out across various locations in t...

    Brennan Jones, Anthony Tang in HCI Outdoors: Theory, Design, Methods and … (2020)

  2. Chapter and Conference Paper

    EXCITE: EXploring Collaborative Interaction in Tracked Environments

    A central issue in designing collaborative multi-surface environments is evaluating the interaction techniques, tools, and applications that we design. We often analyse data from studies using inductive video ...

    Nicolai Marquardt, Frederico Schardong in Human-Computer Interaction – INTERACT 2015 (2015)

  3. Chapter and Conference Paper

    CipherCard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices

    We present CipherCard, a physical token that defends against shoulder-surfing attacks on user authentication on capacitive touchscreen devices. When CipherCard is placed over a touchscreen’s pin-pad, it remaps...

    Teddy Seyed, **ng-Dong Yang, Anthony Tang in Human-Computer Interaction – INTERACT 2015 (2015)

  4. No Access

    Article

    Creating scalable location-based games: lessons from Geocaching

    Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game ...

    Carman Neustaedter, Anthony Tang, Te**der K. Judge in Personal and Ubiquitous Computing (2013)

  5. Chapter and Conference Paper

    Toward a Framework for Prototy** Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences

    We reflect on our experiences using an experimental platform for rapidly prototy** physical control configurations for multiplayer games. We describe how the architecture permits novel forms of collaborative...

    Derek Reilly, Anthony Tang, Andy Wu, Niels Mathiasen in Entertainment Computing – ICEC 2011 (2011)

  6. No Access

    Chapter and Conference Paper

    Character Sharing in World of Warcraft

    Many online games are played through characters that act out players' intentions in the game world. The practice of character sharing — allowing others to use one's characters, or using others' — is prohibited...

    Nelson Wong, Anthony Tang, Ian Livingston, Carl Gutwin, Regan Mandryk in ECSCW 2009 (2009)

  7. Chapter and Conference Paper

    C-Band: A Flexible Ring Tag System for Camera-Based User Interface

    This paper proposed a new visual tag system for enhancing real world media interaction using handheld camera devices. This paper also described performance evaluations of the prototype, and its applications. C...

    Kento Miyaoku, Anthony Tang, Sidney Fels in Virtual Reality (2007)

  8. No Access

    Chapter and Conference Paper

    VideoArms: Embodiments for Mixed Presence Groupware

    Mixed presence groupware (MPG) allows collocated and distributed teams to work together on a shared visual workspace. Presence disparity arises in MPG because it is harder to maintain awareness of remote colla...

    Anthony Tang, Carman Neustaedter, Saul Greenberg in People and Computers XX — Engage (2007)

  9. No Access

    Article

    ICDAR 2003 robust reading competitions: entries, results, and future directions

    This paper describes the robust reading competitions for ICDAR 2003. With the rapid growth in research over the last few years on recognizing text in natural scenes, there is an urgent need to establish some c...

    Simon M. Lucas, Alex Panaretos, Luis Sosa in International Journal of Document Analysis… (2005)