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    Chapter and Conference Paper

    On the Possibility of Regulation of Human Emotions via Multimodal Social Interaction with an Embodied Agent Controlled by eBICA-Based Emotional Interaction Model

    Embodied social agents are expected to become useful for emotion regulation with applications in the field of service-oriented artificial intelligence. Emotion models can be used to generate an adequate respon...

    Alexei V. Samsonovich, Zhen Liu, Ting Ting Liu in Artificial General Intelligence (2023)

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    Chapter and Conference Paper

    On Relation Between Facial Expressions and Emotions

    Human face is used to express affects and feelings, either involuntary or deliberately. How many dimensions of emotional flavors can be robustly distinguished in facial expressions, across individuals and cult...

    Alexei V. Samsonovich, Alexandr Sidorov in Artificial General Intelligence (2023)

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    Article

    Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios

    When an earthquake occurs, indoor objects oscillate and fall, creating a hazardous evacuation environment. However, physical effects of oscillating and falling indoor objects during earthquakes are often ignor...

    Yifan Chu, Zhen Liu, Tingting Liu, Alexei V. Samsonovich in The Visual Computer (2022)

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    Chapter and Conference Paper

    A Virtual Actor Behavior Model Based on Emotional Biologically Inspired Cognitive Architecture

    Many digital devices and systems that interact with humans can be expected to become emotional in the coming years

    Alexei V. Samsonovich in Artificial General Intelligence (2022)

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    Chapter and Conference Paper

    Toward a General Believable Model of Human-Analogous Intelligent Socially Emotional Behavior

    Social virtual actors need to interact with users emotionally, convincing them in their ability to understand human minds. For this to happen, an artificial emotional intelligence is needed, capable of believa...

    Alexei V. Samsonovich, Arthur A. Chubarov in Artificial General Intelligence (2020)

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    Chapter and Conference Paper

    Psychological Portrait of a Virtual Agent in the Teleport Game Paradigm

    The videogame platform Teleport created earlier allows us to study anonymous social interactions among actors of various nature: human and virtual actor, ensuring their indistinguishability, which implies beli...

    Daria V. Tikhomirova, Maria V. Zavrajnova in Artificial General Intelligence (2020)

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    Chapter

    Issues in Applying Bio-Inspiration, Cognitive Critical Mass and Developmental-Inspired Principles to Advanced Intelligent Systems

    This Chapter summarizes ideas presented at the special PerMIS 2008 session on Biological Inspiration for Intelligent Systems. Bio-inspired principles of development and evolution are a special part of the bio-...

    Gary Berg-Cross, Alexei V. Samsonovich in Performance Evaluation and Benchmarking of… (2009)