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    Chapter and Conference Paper

    Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented Design

    Gamification and flipped classrooms are popular concepts in the educational sector, especially in engineering education. We introduced the gamified student response system Kahoot! to a flipped undergraduate co...

    Dominik Dolezal, Alexandra Posekany in Advances in Web-Based Learning – ICWL 2018 (2018)