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  1. No Access

    Chapter and Conference Paper

    Prediction of Engagement from Facial Expressions: Effect of Dynamic Factors

    Estimating students’ engagement while studying is important to increase learning outcomes. However, it is difficult for teachers to pay attention to all students throughout a class, especially in online classe...

    Haruka Kato, Koki Takahashi, Yasuhiro Hatori in Advances in Intelligent Information Hiding… (2023)

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    Chapter and Conference Paper

    Detection of Mistaken Foldings Based on Region Change of Origami Paper

    This paper proposes an approach to detect mistaken foldings in computer-aided origami by using a single top-view camera. The position of the origami paper is continually tracked by matching the shape of the pa...

    Hiroshi Shimanuki, Toyohide Watanabe in Intelligent Interactive Multimedia Systems… (2019)

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    Chapter and Conference Paper

    SEPHLA: Challenges and Opportunities Within Environment - Personal Health Archives

    It is well known that environment and human health have a close relationship. Many researchers have pointed out the high association between the condition of an environment (e.g. pollutant concentrations, weat...

    Tomohiro Sato, Minh-Son Dao, Kota Kuribayashi, Koji Zettsu in MultiMedia Modeling (2019)

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    Chapter and Conference Paper

    A Study on 2D Photo-Realistic Facial Animation Generation Using 3D Facial Feature Points and Deep Neural Networks

    This paper proposes a technique for generating a 2D photo-realistic facial animation from an input text. The technique is based on the map** from 3D facial feature points with deep neural networks (DNNs). Ou...

    Kazuki Sato, Takashi Nose, Akira Ito in Advances in Intelligent Information Hiding… (2018)

  5. Chapter and Conference Paper

    Layer-Wise Weight Decay for Deep Neural Networks

    In this paper, we propose layer-wise weight decay for efficient training of deep neural networks. Our method sets different values of the weight-decay coefficients layer by layer so that the ratio of the scale...

    Masato Ishii, Atsushi Sato in Image and Video Technology (2018)

  6. No Access

    Chapter and Conference Paper

    Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation

    Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive vi...

    Tomohiro Fukuda, Hideki Nada, Haruo Adachi in Computer-Aided Architectural Design. Futur… (2017)

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    Chapter and Conference Paper

    Topic Bridging by Identifying the Dynamics of the Spreading Topic Model

    We propose topic bridging as a method for story generation support. In our research, a document is defined as a story fragment and a story is defined as a sequence of story fragments. Topic bridging suggests s...

    Makoto Sato, Mina Akaishi, Koichi Hori in Intelligent Interactive Multimedia: System… (2012)

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    Chapter

    SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display

    This paper proposes a string-driven pen-based interface, which is capable of two translational and one rotational (2T1R) interaction, and co-located haptic-visual display. The inputs of interface are translati...

    Li** Lin, Yongtian Wang, Katsuhito Akahane in Transactions on Edutainment VIII (2012)

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    Chapter and Conference Paper

    Multistep Search Algorithm for Sum k-Nearest Neighbor Queries on Remote Spatial Databases

    Processing sum k-Nearest Neighbor (NN) queries on remote spatial databases suffers from a large amount of communication. In this paper, we propose RQP-M search algorithm for efficiently searching sum k-NN query r...

    Hideki Sato, Ryoichi Narita in Intelligent Interactive Multimedia: Systems and Services (2012)

  10. Chapter and Conference Paper

    A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes

    In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...

    Jung-Min Choi, Keiichi Sato in Human Centered Design (2011)

  11. Chapter and Conference Paper

    Social Robot Design

    The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...

    Seita Koike, Masayuki Sugawara, Yuki Kutsukake, Sayaka Yamanouchi in Human Centered Design (2009)

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    Chapter and Conference Paper

    Growth Analysis of Neighbor Network for Evaluation of Damage Progress

    We constructed two types of neighbor networks, i.e., TOP k and k-MNN (Mutually Nearest Neighbor) networks, on observed AE (Acoustic Emission) data produced by damages in SOFC (Solid Oxide Fuel Cell). Afterwards, ...

    Ken-ichi Fukui, Kazuhisa Sato in Advances in Knowledge Discovery and Data M… (2009)

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    Chapter and Conference Paper

    Effects of Kurtosis for the Error Rate Estimators Using Resampling Methods in Two Class Discrimination

    In preceding studies, error rate estimators have been compared under various conditions and in most cases the population distribution was assumed to be normal. Effects of non-normality of the population have t...

    Kozo Yamada, Hirohito Sakurai, Hideyuki Imai in Knowledge-Based and Intelligent Informatio… (2009)

  14. No Access

    Chapter and Conference Paper

    Automobile Driving Behavior Recognition Using Boosting Sequential Labeling Method for Adaptive Driver Assistance Systems

    Recent advances in practical adaptive driving assistance systems and sensing technology for automobiles have led to a detailed study of individual human driving behavior. In such a study, we need to deal with ...

    Wathanyoo Khaisongkram in KI 2008: Advances in Artificial Intelligen… (2008)

  15. No Access

    Chapter

    A Haptic Virtual Environment for Molecular Chemistry Education

    We attempted to produce an environment for education. Subjects such as mathematics or sciences are usually studied on a desk in a classroom. Our research goal is to allow students to study scientific contents ...

    Makoto Sato, **angning Liu, Jun Murayama in Transactions on Edutainment I (2008)

  16. No Access

    Chapter and Conference Paper

    Semi-structure Mining Method for Text Mining with a Chunk-Based Dependency Structure

    In text mining, when we need more precise information than word frequencies such as the relationships among words, it is necessary to extract frequent patterns of words with a dependency structure in a sentenc...

    Issei Sato, Hiroshi Nakagawa in Advances in Knowledge Discovery and Data Mining (2007)

  17. No Access

    Chapter and Conference Paper

    Using a MyoKinetic Synthesizer to Control of Virtual Instruments

    We have been develo** a new type of human-computer interface, myokinetic synthesizer (MyoKinSynthesizer), using electromyography (EMG) signals. It enables a user to select virtual instruments and to control ...

    Duk Shin, Atsushi Katayama, Kyoungsik Kim in Advances in Artificial Reality and Tele-Ex… (2006)

  18. No Access

    Chapter and Conference Paper

    Haptic Interaction System for Co-evolution with Reactive Virtual Human

    Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...

    S. Z. Jeong, N. Hashimoto, M. Sato in Technologies for E-Learning and Digital Entertainment (2006)

  19. No Access

    Chapter and Conference Paper

    3D Digital Archive of the Burghers of Calais

    Auguste Rodin is the most celebrated sculptor of the 19th century. His works, such as The Gates of Hell, The Thinker, and The Burghers of Calais, are famous worldwide. To our knowledge, no art historians have ...

    Daisuke Miyazaki, Mawo Kamakura in Interactive Technologies and Sociotechnica… (2006)

  20. No Access

    Chapter and Conference Paper

    OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera

    This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger...

    Toshiki Sato, Kentaro Fukuchi, Hideki Koike in Entertainment Computing - ICEC 2006 (2006)

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