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Psychological Impressions and Real-Time KANSEI Trajectory of Music Listeners Resulting from Differences in Piano Performance Methods

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  1. Chapter and Conference Paper

    Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players

    Human-like behaviors are an important factor in achieving entertaining computer players. So far, the target of human-like behavior has been focused on actions in a game with the goal of winning. However, human...

    Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa in Entertainment Computing – ICEC 2017 (2017)

  2. Chapter and Conference Paper

    AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering

    In this paper, we propose a system “AirMeet” that supports temporary communication within the venue of the social gathering by limiting personal information to be shared at the time of the social gathering acc...

    Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato in Entertainment Computing – ICEC 2017 (2017)

  3. Chapter and Conference Paper

    Evaluation of the New Outdoor Study Scheme Using Mobile Phone Based on the Zeigarnik Effect

    Many devices using ICT seem to bring students much information. They look up a lot of information and feel as if they already know the places or things using their PC. However, it is not all of the objects or ...

    Yuko Hiramatsu, Kumiko Kanbayashi, Atsushi Ito in Learning and Collaboration Technologies (2016)

  4. Chapter and Conference Paper

    A Study to Activate Communication by Using SNS on Mobile Phone

    Living in the ICT society, not only adults but also children use ICT instruments. However, children usually cannot recognize what happens beyond the screen of ICT devices indeed. It is effective for such child...

    Yuko Hiramatsu, Atsushi Ito, Koutaro Inagaki in Learning and Collaboration Technologies (2015)

  5. Chapter and Conference Paper

    Evaluation and Fair Comparison of Human Tracking Methods with PTZ Cameras

    Evaluation and comparison of methods, repeatability of experiments, and availability of data are the dynamics driving science forward. In computer vision, a database with ground-truth information enables fair ...

    Alparslan Yildiz, Noriko Takemura, Yoshio Iwai in Virtual, Augmented and Mixed Reality (2015)

  6. Chapter and Conference Paper

    SFMap: Inferring Services over Encrypted Web Flows Using Dynamical Domain Name Graphs

    Most modern Internet services are carried over the web. A significant amount of web transactions is now encrypted and the transition to encryption has made it difficult for network operators to understand traf...

    Tatsuya Mori, Takeru Inoue, Akihiro Shimoda in Traffic Monitoring and Analysis (2015)

  7. Chapter and Conference Paper

    From Image Inpainting to Diminished Reality

    Image inpainting, which removes undesired objects in a static image and fills in the missing regions with plausible textures, has been developed in the research fields of image processing. On the other hand, D...

    Norihiko Kawai, Tomokazu Sato in Virtual, Augmented and Mixed Reality. Desi… (2014)

  8. Chapter and Conference Paper

    Safe Walker–Shoes That Alert the Wearer to a Danger

    We propose new device that gives the user a warning against walking in a dangerous area. This device provides the warning to avoid crashing an automobile into a user.

    Motoki Ishida, Hisashi Sato, Takayuki Kosaka in Digital Human Modeling. Applications in He… (2014)

  9. Chapter and Conference Paper

    Easy Handheld Training: Interactive Self-learning App for Elderly Smartphone Novices

    Smartphones have great potential for elderly people to enrich their lives. Elderly people, however, hesitate to use smartphones compared to younger people due to several factors such as anxieties about the dif...

    Yosuke Toyota, Daisuke Sato, Tsuneo Kato in Universal Access in Human-Computer Interac… (2014)

  10. Chapter and Conference Paper

    Application of E-learning System Reality in Kyoto-style Earthen Wall Training

    In this paper, application of e-learning system in Kyoto-style earthen wall training was introduced and investigated. Simultaneously, a new design of e-learning (on-line) “Kyokabe” coating teaching system was ...

    Akihiko Goto, Hirofumi Yoshida, Yuka Takai in Digital Human Modeling. Applications in He… (2014)

  11. Chapter and Conference Paper

    Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model

    This paper describes the design of a service system which belongs to a basic system realizing a Value Growth Mobility: a concept of next generation mobility intended to increase the different values that the u...

    Kei Kamiya, Akira Kito, Jaime Alvarez in Design, User Experience, and Usability. Us… (2014)

  12. Chapter and Conference Paper

    “Make Your Own Planet”: Workshop for Digital Expression and Physical Creation

    We propose the “Make Your Own Planet” workshop, which combines handicraft and digital representation tools (3DCG effects). In this workshop, a child uses a USB camera to select textures freely in the process o...

    Hiroshi Suzuki, Hisashi Sato, Haruo Hayami in Virtual, Augmented and Mixed Reality. Appl… (2014)

  13. Chapter and Conference Paper

    Development of the Learning System for Outdoor Study Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, the students of the elementary school and the secondary school have the school trips for several days with classmates. The purpose of those tr...

    Yuko Hiramatsu, Atsushi Ito, Masahiro Fujii in Learning and Collaboration Technologies. T… (2014)

  14. Chapter and Conference Paper

    Shadow Cooking: Situated Guidance for a Fluid Cooking Experience

    Cooking is one of the most popular activities at home; however, preparing a new dish by reading a recipe is not a trivial task. People might lose their current position in the recipe, misunderstand the require...

    Ayaka Sato, Keita Watanabe, Jun Rekimoto in Universal Access in Human-Computer Interac… (2014)

  15. Chapter and Conference Paper

    Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies

    Japan faces a rapidly growing elderly population that is unprecedented in the world. As a result, there are emerging needs for quality-of-life technologies, such as rehabilitation equipment, long-term care, an...

    Shuichi Ino, Mitsuru Sato, Minako Hosono in Cross-Cultural Design. Cultural Difference… (2013)

  16. Chapter and Conference Paper

    Automatic Classification of Eye Blink Types Using a Frame-Splitting Method

    Human eye blinks include voluntary (conscious) blinks and involuntary (unconscious) blinks. If voluntary blinks can be detected automatically, then input decisions can be made when voluntary blinks occur. Prev...

    Kiyohiko Abe, Hironobu Sato, Shogo Matsuno in Engineering Psychology and Cognitive Ergon… (2013)

  17. Chapter and Conference Paper

    The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, junior high school students go to several day school trip with classmates. This differs from ordinary sightseeing tours, as its purpose is to ...

    Yuko Hiramatsu, Atsushi Ito, Fumihiro Sato in HCI International 2013 - Posters’ Extended… (2013)

  18. Chapter and Conference Paper

    Characteristics of Elderly User Behavior on Mobile Multi-touch Devices

    Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...

    Susumu Harada, Daisuke Sato, Hironobu Takagi in Human-Computer Interaction – INTERACT 2013 (2013)

  19. Chapter and Conference Paper

    Lessons Learned from Crowd Accessibility Services

    Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...

    Hironobu Takagi, Susumu Harada, Daisuke Sato in Human-Computer Interaction – INTERACT 2013 (2013)

  20. Chapter and Conference Paper

    Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces

    Many online advertising and web-based recommendation systems have been developed, however not so many services consider individual’s real activities in the real world for real time recommendation, regarding th...

    Chihiro Sato, Shigeyuki Takeuchi in Design, User Experience, and Usability. Th… (2011)

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