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What impact does the haptic-stereo integration have on depth perception in stereographic virtual environment? a preliminary study

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  1. Chapter and Conference Paper

    Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath

    This study describes a presentation technique of scent designed for users to recognize multiple scents during a very short time period. We measured the olfactory characteristics of subjects when two kinds of s...

    Kaori Ohtsu, Junta Sato, Yuichi Bannai in Human-Computer Interaction – INTERACT 2009 (2009)

  2. Chapter and Conference Paper

    Spectrum Analysis for Quality Requirements by Using a Term-Characteristics Map

    Quality requirements are scattered over a requirements specification, thus it is hard to measure and trace such quality requirements to validate the specification against stakeholders’ needs. We have already p...

    Haruhiko Kaiya, Masaaki Tanigawa in Advanced Information Systems Engineering (2009)

  3. Chapter and Conference Paper

    What’s Next? A Visual Editor for Correcting Reading Order

    The reading order, i.e. the serialized form, of the webpage should be a meaningful order for alternative representations such as the audible forms needed for visually impaired users. However, the serialized fo...

    Daisuke Sato, Masatomo Kobayashi in Human-Computer Interaction – INTERACT 2009 (2009)

  4. Chapter and Conference Paper

    Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces

    Many online advertising and web-based recommendation systems have been developed, however not so many services consider individual’s real activities in the real world for real time recommendation, regarding th...

    Chihiro Sato, Shigeyuki Takeuchi in Design, User Experience, and Usability. Th… (2011)

  5. Chapter and Conference Paper

    Effects of Touch Screen Response Time on Psychological State and Task Performance

    The purpose of this study was to investigate how touch screen response time affected user’s psychological state and task performance. Ten male participants performed numeric entry task on the touch screen unde...

    Nozomi Sato, Kentaro Nakajima in Human-Computer Interaction – INTERACT 2011 (2011)

  6. Chapter and Conference Paper

    Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies

    Japan faces a rapidly growing elderly population that is unprecedented in the world. As a result, there are emerging needs for quality-of-life technologies, such as rehabilitation equipment, long-term care, an...

    Shuichi Ino, Mitsuru Sato, Minako Hosono in Cross-Cultural Design. Cultural Difference… (2013)

  7. Chapter and Conference Paper

    Automatic Classification of Eye Blink Types Using a Frame-Splitting Method

    Human eye blinks include voluntary (conscious) blinks and involuntary (unconscious) blinks. If voluntary blinks can be detected automatically, then input decisions can be made when voluntary blinks occur. Prev...

    Kiyohiko Abe, Hironobu Sato, Shogo Matsuno in Engineering Psychology and Cognitive Ergon… (2013)

  8. Chapter and Conference Paper

    The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, junior high school students go to several day school trip with classmates. This differs from ordinary sightseeing tours, as its purpose is to ...

    Yuko Hiramatsu, Atsushi Ito, Fumihiro Sato in HCI International 2013 - Posters’ Extended… (2013)

  9. Chapter and Conference Paper

    Characteristics of Elderly User Behavior on Mobile Multi-touch Devices

    Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...

    Susumu Harada, Daisuke Sato, Hironobu Takagi in Human-Computer Interaction – INTERACT 2013 (2013)

  10. Chapter and Conference Paper

    Lessons Learned from Crowd Accessibility Services

    Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...

    Hironobu Takagi, Susumu Harada, Daisuke Sato in Human-Computer Interaction – INTERACT 2013 (2013)

  11. Chapter and Conference Paper

    From Image Inpainting to Diminished Reality

    Image inpainting, which removes undesired objects in a static image and fills in the missing regions with plausible textures, has been developed in the research fields of image processing. On the other hand, D...

    Norihiko Kawai, Tomokazu Sato in Virtual, Augmented and Mixed Reality. Desi… (2014)

  12. Chapter and Conference Paper

    Safe Walker–Shoes That Alert the Wearer to a Danger

    We propose new device that gives the user a warning against walking in a dangerous area. This device provides the warning to avoid crashing an automobile into a user.

    Motoki Ishida, Hisashi Sato, Takayuki Kosaka in Digital Human Modeling. Applications in He… (2014)

  13. Chapter and Conference Paper

    Easy Handheld Training: Interactive Self-learning App for Elderly Smartphone Novices

    Smartphones have great potential for elderly people to enrich their lives. Elderly people, however, hesitate to use smartphones compared to younger people due to several factors such as anxieties about the dif...

    Yosuke Toyota, Daisuke Sato, Tsuneo Kato in Universal Access in Human-Computer Interac… (2014)

  14. Chapter and Conference Paper

    Application of E-learning System Reality in Kyoto-style Earthen Wall Training

    In this paper, application of e-learning system in Kyoto-style earthen wall training was introduced and investigated. Simultaneously, a new design of e-learning (on-line) “Kyokabe” coating teaching system was ...

    Akihiko Goto, Hirofumi Yoshida, Yuka Takai in Digital Human Modeling. Applications in He… (2014)

  15. Chapter and Conference Paper

    Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model

    This paper describes the design of a service system which belongs to a basic system realizing a Value Growth Mobility: a concept of next generation mobility intended to increase the different values that the u...

    Kei Kamiya, Akira Kito, Jaime Alvarez in Design, User Experience, and Usability. Us… (2014)

  16. Chapter and Conference Paper

    “Make Your Own Planet”: Workshop for Digital Expression and Physical Creation

    We propose the “Make Your Own Planet” workshop, which combines handicraft and digital representation tools (3DCG effects). In this workshop, a child uses a USB camera to select textures freely in the process o...

    Hiroshi Suzuki, Hisashi Sato, Haruo Hayami in Virtual, Augmented and Mixed Reality. Appl… (2014)

  17. Chapter and Conference Paper

    Development of the Learning System for Outdoor Study Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, the students of the elementary school and the secondary school have the school trips for several days with classmates. The purpose of those tr...

    Yuko Hiramatsu, Atsushi Ito, Masahiro Fujii in Learning and Collaboration Technologies. T… (2014)

  18. Chapter and Conference Paper

    Shadow Cooking: Situated Guidance for a Fluid Cooking Experience

    Cooking is one of the most popular activities at home; however, preparing a new dish by reading a recipe is not a trivial task. People might lose their current position in the recipe, misunderstand the require...

    Ayaka Sato, Keita Watanabe, Jun Rekimoto in Universal Access in Human-Computer Interac… (2014)

  19. Chapter and Conference Paper

    A Study to Activate Communication by Using SNS on Mobile Phone

    Living in the ICT society, not only adults but also children use ICT instruments. However, children usually cannot recognize what happens beyond the screen of ICT devices indeed. It is effective for such child...

    Yuko Hiramatsu, Atsushi Ito, Koutaro Inagaki in Learning and Collaboration Technologies (2015)

  20. Chapter and Conference Paper

    Evaluation and Fair Comparison of Human Tracking Methods with PTZ Cameras

    Evaluation and comparison of methods, repeatability of experiments, and availability of data are the dynamics driving science forward. In computer vision, a database with ground-truth information enables fair ...

    Alparslan Yildiz, Noriko Takemura, Yoshio Iwai in Virtual, Augmented and Mixed Reality (2015)

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