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Chapter and Conference Paper
Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath
This study describes a presentation technique of scent designed for users to recognize multiple scents during a very short time period. We measured the olfactory characteristics of subjects when two kinds of s...
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Chapter and Conference Paper
Spectrum Analysis for Quality Requirements by Using a Term-Characteristics Map
Quality requirements are scattered over a requirements specification, thus it is hard to measure and trace such quality requirements to validate the specification against stakeholders’ needs. We have already p...
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Chapter and Conference Paper
What’s Next? A Visual Editor for Correcting Reading Order
The reading order, i.e. the serialized form, of the webpage should be a meaningful order for alternative representations such as the audible forms needed for visually impaired users. However, the serialized fo...
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Chapter and Conference Paper
Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces
Many online advertising and web-based recommendation systems have been developed, however not so many services consider individual’s real activities in the real world for real time recommendation, regarding th...
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Chapter and Conference Paper
Effects of Touch Screen Response Time on Psychological State and Task Performance
The purpose of this study was to investigate how touch screen response time affected user’s psychological state and task performance. Ten male participants performed numeric entry task on the touch screen unde...
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Chapter and Conference Paper
Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies
Japan faces a rapidly growing elderly population that is unprecedented in the world. As a result, there are emerging needs for quality-of-life technologies, such as rehabilitation equipment, long-term care, an...
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Chapter and Conference Paper
Automatic Classification of Eye Blink Types Using a Frame-Splitting Method
Human eye blinks include voluntary (conscious) blinks and involuntary (unconscious) blinks. If voluntary blinks can be detected automatically, then input decisions can be made when voluntary blinks occur. Prev...
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Chapter and Conference Paper
The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect
What is the best way to feel the spirit of the location? In Japan, junior high school students go to several day school trip with classmates. This differs from ordinary sightseeing tours, as its purpose is to ...
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Chapter and Conference Paper
Characteristics of Elderly User Behavior on Mobile Multi-touch Devices
Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...
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Chapter and Conference Paper
Lessons Learned from Crowd Accessibility Services
Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...
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Chapter and Conference Paper
From Image Inpainting to Diminished Reality
Image inpainting, which removes undesired objects in a static image and fills in the missing regions with plausible textures, has been developed in the research fields of image processing. On the other hand, D...
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Chapter and Conference Paper
Safe Walker–Shoes That Alert the Wearer to a Danger
We propose new device that gives the user a warning against walking in a dangerous area. This device provides the warning to avoid crashing an automobile into a user.
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Chapter and Conference Paper
Easy Handheld Training: Interactive Self-learning App for Elderly Smartphone Novices
Smartphones have great potential for elderly people to enrich their lives. Elderly people, however, hesitate to use smartphones compared to younger people due to several factors such as anxieties about the dif...
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Chapter and Conference Paper
Application of E-learning System Reality in Kyoto-style Earthen Wall Training
In this paper, application of e-learning system in Kyoto-style earthen wall training was introduced and investigated. Simultaneously, a new design of e-learning (on-line) “Kyokabe” coating teaching system was ...
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Chapter and Conference Paper
Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model
This paper describes the design of a service system which belongs to a basic system realizing a Value Growth Mobility: a concept of next generation mobility intended to increase the different values that the u...
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Chapter and Conference Paper
“Make Your Own Planet”: Workshop for Digital Expression and Physical Creation
We propose the “Make Your Own Planet” workshop, which combines handicraft and digital representation tools (3DCG effects). In this workshop, a child uses a USB camera to select textures freely in the process o...
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Chapter and Conference Paper
Development of the Learning System for Outdoor Study Using Zeigarnik Effect
What is the best way to feel the spirit of the location? In Japan, the students of the elementary school and the secondary school have the school trips for several days with classmates. The purpose of those tr...
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Chapter and Conference Paper
Shadow Cooking: Situated Guidance for a Fluid Cooking Experience
Cooking is one of the most popular activities at home; however, preparing a new dish by reading a recipe is not a trivial task. People might lose their current position in the recipe, misunderstand the require...
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Chapter and Conference Paper
A Study to Activate Communication by Using SNS on Mobile Phone
Living in the ICT society, not only adults but also children use ICT instruments. However, children usually cannot recognize what happens beyond the screen of ICT devices indeed. It is effective for such child...
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Chapter and Conference Paper
Evaluation and Fair Comparison of Human Tracking Methods with PTZ Cameras
Evaluation and comparison of methods, repeatability of experiments, and availability of data are the dynamics driving science forward. In computer vision, a database with ground-truth information enables fair ...