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2,186 Result(s)
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Article
It feels so real! Situated authentic language learning in immersive virtual reality
While traditional English as a foreign language (EFL) classrooms often lack context and authenticity, immersive virtual reality (iVR) provides a valuable alternative opportunity to practice and acquire the tar...
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Article
Latent mutual feature extraction for cross-domain recommendation
The aim of this paper is to propose a Cross-domain Recommendation (CDR) model targeting heterogeneous domains. Previous studies have mainly focused on homogeneous domains and pose limitations when applied to h...
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Article
Unlocking learner engagement and performance: A multidimensional approach to map** learners to learning cohorts
Learning analytics, located at the intersection of learning science, data science, and computer science, aims to leverage educational data to enhance teaching and learning. However, as educational data increas...
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Article
Attentive neural controlled differential equations for time-series classification and forecasting
Neural networks inspired by differential equations have proliferated for the past several years, of which neural ordinary differential equations (NODEs) and neural controlled differential equations (NCDEs) are...
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Article
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs
Eye-tracking technology can be used for interaction functions involving the manipulation of various types of web content by replacing the functions of conventional input devices, such as mouse and keyboard. Ho...
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Article
Virtual reality as a pedagogical tool: An experimental study of English learner in lower elementary grades
Artificial intelligence (AI) technology significantly impacted educational institutions, and AI application in education brought new perspectives to develop improved technology-enhanced learning systems. Recen...
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Article
Exploring the community of older adult viewers on YouTube
We report on a study of how older adult viewers use YouTube. We conducted semi-structured interviews with 15 older adults residing in the Republic of Korea who had recently watched videos on YouTube to underst...
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Article
Testing the effects of a TRIZ invention instruction program on creativity beliefs, creativity, and invention teaching self-efficacy
The purpose of this study was to develop an invention instruction program based on the Theory of Inventive Problem Solving (TRIZ) for preservice invention teachers and test the effects of the program on teache...
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Article
Open AccessKiosk accessibility challenges faced by people with disabilities: an analysis of domestic and international accessibility laws/guidelines and user focus group interviews
A kiosk is a device that provides users with information or helps them trade goods/services using a touch screen; it is widely used because of its high availability, fast service, and short waiting time. Despi...
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Article
Usability evaluation of symbols in digital cluster for drivers with color vision deficiency
Digital clusters have been adopted as displays in vehicles, and various driving information is presented through the digital clusters with different colors. However, drivers with color vision deficiency (CVD) ...
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Article
Discourse about higher education on Twitter in early phases of COVID-19: A crisis management social network analysis
The emergence of the COVID-19 pandemic brought changes and efforts for adaption to the new environment in every industry, including higher education. The present study, drawing on crisis management theory as a...
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Article
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario
Training to cope with fire disaster situations utilizing virtual reality (VR) environments as educational materials is becoming universalized. It is widely accepted that VR enables young adult trainees to unde...
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Article
Climate modeling with neural advection–diffusion equation
Owing to the remarkable development of deep learning technology, there have been a series of efforts to build deep learning-based climate models. Whereas most of them utilize recurrent neural networks and/or g...
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Article
Open AccessUB-H: an unbalanced-hierarchical layer binary-wise construction method for high-dimensional data
Cloud computing, which is distributed, stored and managed, is drawing attention as data generation and storage volumes increase. In addition, research on green computing, which increases energy efficiency, is ...
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Chapter and Conference Paper
On Membership Inference Attacks to Generative Language Models Across Language Domains
The confidentiality threat against training data has become a significant security problem in neural language models. Recent studies have shown that memorized training data can be extracted by injecting well-c...
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Chapter and Conference Paper
BiTAT: Neural Network Binarization with Task-Dependent Aggregated Transformation
Neural network quantization aims to transform high-precision weights and activations of a given neural network into low-precision weights/activations for reduced memory usage and computation, while preserving ...
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Article
Digital competence and internet use/behavior of persons with disabilities in PC and smart device use
This study aimed to understand the digital divide in Korea by analyzing the digital competence and Internet use/behavior of persons with disabilities (PwD) in the context of PC and smart device use. Data from ...
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Article
Open AccessReal-time instruction-level verification of remote IoT/CPS devices via side channels
In recent years, with the rise of IoT technology, wireless Cyber-Physical Systems (CPS) have become widely deployed in critical infrastructure, including power generation, military systems, and autonomous and ...
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Chapter and Conference Paper
A Preliminary Study on the Perceptual Independence Between Vibrotactile and Thermal Senses
We study whether the vibrotactile and thermal senses are independent in terms of information transmission. In Exp. 1, we estimated the respective information transmission capacities of vibrotactile and thermal...
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Chapter and Conference Paper
Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View
Hand interaction is one of the main input modalities for augmented reality glasses. Vision-based approaches using deep learning have been applied to hand tracking and shown good results. To train a deep neural...