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  1. Article

    Correction: Digital human and embodied intelligence for sports science: advancements, opportunities and prospects

    **ang Suo, Weidi Tang, Lijuan Mao, Zhen Li in The Visual Computer (2024)

  2. No Access

    Article

    An automatic framework for quadrilateral surface reconstruction with partitions from 3D point clouds

    Currently, three-dimensional (3D) point clouds are widely used in the gaming and film industries. Inspired by the reverse process of polycube-based parametrical map**, we present an automatic framework that ...

    Shuyang Zhu, Youlong Li, Jizhao Liu, Bin Li in The Visual Computer (2024)

  3. No Access

    Article

    DCSG: data complement pseudo-label refinement and self-guided pre-training for unsupervised person re-identification

    Existing unsupervised person re-identification (Re-ID) methods use clustering to generate pseudo-labels that are generally noisy, and initializing the model with ImageNet pre-training weights introduces a larg...

    Qing Han, Jiong** Chen, Weidong Min, Jiahao Li, Lixin Zhan in The Visual Computer (2024)

  4. Article

    Open Access

    Personalized hairstyle and hair color editing based on multi-feature fusion

    In the metaverse era, virtual design of hairstyle becomes very popular for personalized aesthetics. As hair design tasks can be decomposed into hair attribute editing and generation, the development of generat...

    Jiayi Xu, Chenming Zhang, Weikang Zhu, Hongbin Zhang, Li Li in The Visual Computer (2024)

  5. Article

    Open Access

    Few-shot anime pose transfer

    In this paper, we propose a few-shot method for pose transfer of anime characters—given a source image of an anime character and a target pose, we transfer the pose of the target to the source character. Despi...

    Pengjie Wang, Kang Yang, Chengzhi Yuan, Houjie Li, Wen Tang in The Visual Computer (2024)

  6. No Access

    Article

    Multi-feature fusion enhanced monocular depth estimation with boundary awareness

    Self-supervised monocular depth estimation has opened up exciting possibilities for practical applications, including scene understanding, object detection, and autonomous driving, without the need for expensi...

    Chao Song, Qingjie Chen, Frederick W. B. Li, Zhaoyi Jiang in The Visual Computer (2024)

  7. No Access

    Article

    Strand-accurate multi-view facial hair reconstruction and tracking

    Accurate modeling of facial hair is crucial not only for reconstructing a clean-shaven face but also for enhancing realism when creating digital human avatars. Previous methods have primarily focused on recons...

    Hanchao Li, **nguo Liu in The Visual Computer (2024)

  8. Article

    Open Access

    Shadow-aware image colorization

    Significant advancements have been made in colorization in recent years, especially with the introduction of deep learning technology. However, challenges remain in accurately colorizing images under certain l...

    **n Duan, Yu Cao, Renjie Zhang, **n Wang, ** Li in The Visual Computer (2024)

  9. No Access

    Article

    FusionDeformer: text-guided mesh deformation using diffusion models

    Mesh deformation has a wide range of applications, including character creation, geometry modelling, deforming animation, and morphing. Recently, mesh deformation methods based on CLIP models demonstrated the ...

    Hao Xu, Yiqian Wu, **angjun Tang, **g Zhang, Yang Zhang in The Visual Computer (2024)

  10. No Access

    Article

    Deformable shape matching with multiple complex spectral filter operator preservation

    The functional maps framework has achieved remarkable success in non-rigid shape matching. However, the traditional functional map representations do not explicitly encode surface orientation, which can easily...

    Qinsong Li, Yueyu Guo, **nru Liu, Ling Hu, Feifan Luo, Shengjun Liu in The Visual Computer (2024)

  11. No Access

    Article

    Distribution-decouple learning network: an innovative approach for single image dehazing with spatial and frequency decoupling

    Image dehazing methods face challenges in addressing the high coupling between haze and object feature distributions in the spatial and frequency domains. This coupling often results in oversharpening, color d...

    Yabo Wu, Wenting Li, Ziyang Chen, Hui Wen, Zhongwei Cui in The Visual Computer (2024)

  12. No Access

    Article

    Mem-Box: VR sandbox for adaptive working memory evaluation and training using physiological signals

    Working memory is crucial for higher cognitive functions in humans and is a focus in cognitive rehabilitation. Compared to conventional working memory training methods, VR-based training provides a more immers...

    Anqi Chen, Ming Li, Yang Gao in The Visual Computer (2024)

  13. No Access

    Article

    Robust point cloud normal estimation via multi-level critical point aggregation

    We propose a multi-level critical point aggregation architecture based on a graph attention mechanism for 3D point cloud normal estimation, which can efficiently focus on locally important points during the fe...

    Jun Zhou, Yaoshun Li, Mingjie Wang, Nannan Li, Zhiyang Li in The Visual Computer (2024)

  14. No Access

    Article

    Point cloud upsampling via a coarse-to-fine network with transformer-encoder

    Point clouds provide a common geometric representation for burgeoning 3D graphics and vision tasks. To deal with the sparse, noisy and non-uniform output of most 3D data acquisition devices, this paper present...

    Yixi Li, Yanzhe Liu, Rong Chen, Hui Li, Na Zhao in The Visual Computer (2024)

  15. No Access

    Article

    Digital human and embodied intelligence for sports science: advancements, opportunities and prospects

    This paper presents a comprehensive review of state-of-the-art motion capture techniques for digital human modeling in sports, including traditional optical motion capture systems, wearable sensor capture syst...

    **ang Suo, Weidi Tang, Lijuan Mao, Zhen Li in The Visual Computer (2024)

  16. No Access

    Article

    MCLGAN: a multi-style cartoonization method based on style condition information

    Image cartoonization, a special kind of style transformation, is a challenging image processing task. Most existing cartoonization methods aim at single-style transformation. While multiple models are trained ...

    Canlin Li, **nyue Wang, Ran Yi, Wenjiao Zhang, Lihua Bi, Lizhuang Ma in The Visual Computer (2024)

  17. No Access

    Article

    ZMNet: feature fusion and semantic boundary supervision for real-time semantic segmentation

    Feature fusion module is an essential component of real-time semantic segmentation networks to bridge the semantic gap among different feature layers. However, many networks are inefficient in multi-level feat...

    Ya Li, Ziming Li, Huiwang Liu, Qing Wang in The Visual Computer (2024)

  18. No Access

    Article

    ROMOT: Referring-expression-comprehension open-set multi-object tracking

    Traditional multi-object tracking is limited to tracking a predefined set of categories, whereas open-vocabulary tracking expands its capabilities to track novel categories. In this paper, we propose ROMOT (re...

    Wei Li, Bowen Li, **gqi Wang, Weiliang Meng, Jiguang Zhang in The Visual Computer (2024)

  19. No Access

    Article

    Contrastive local constraint for irregular image reconstruction and editability

    GAN inversion aims to invert a real image back into the latent space of a pre-trained GAN model, showing great potential in image reconstruction and editing. However, existing methods suffer from a loss of det...

    Qiwang Li, Mingwen Shao, Fukang Liu, Yuanjian Qiao, Zhiyong Hu in The Visual Computer (2024)

  20. No Access

    Article

    Self-supervised indoor scene point cloud completion from a single panorama

    In this paper, we propose a self-supervised learning method of point cloud completion for indoor scenes. Considering the limited view of single-view image and the time-consuming and labor-intensive acquisition...

    Tong Li, Zhaoxuan Zhang, Yuxin Wang, Yan Cui, Yuqi Li in The Visual Computer (2024)

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