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Fostering preservice teachers socio-emotional, technological, and metacognitive knowledge (STM-K) using e-portfolios
Preservice teachers often face challenges in develo** Socio-emotional, Technological, and Metacognitive Knowledge (STM-K) due to a lack of...
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Data science career preference of Nigeria University students
This study examined the data science career preference, data science skills, and core competencies of 416 students from fourteen Nigerian...
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Towards an integrative model of blended design studios: a multiple case study across architecture, design and planning education
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors,...
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Technological solutions to foster preschool children’s spatial ability: A situational interactive e-book approach
Spatial ability is a significant component of mathematical ability and a foundation for children to master mathematical knowledge. Although many...
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Insights into mobile assisted language learning research in Iran: A decade review (2010–2023)
Mobile technologies and the widespread application of mobile devices have become significant in educational settings. Mobile-assisted language...
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Poietic symbiosis or algorithmic subjugation: generative AI technology in marketing communications education
This exploratory study investigates the convergence of marketing communications and AI-powered technology in higher education, adopting a perspective...
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Greek translation, cultural adaptation, and psychometric validation of beginners computational thinking test (BCTt)
Computational thinking (CT) is regarded as a valuable skill set for the students of the 21st century, fostering problem-solving skills applicable to...
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Effective learning with a personal AI tutor: A case study
Effective learning strategies based on principles like personalization, retrieval practice, and spaced repetition are often challenging to implement...
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ChatGPT as an automated essay scoring tool in the writing classrooms: how it compares with human scoring
With the generative artificial intelligence (AI) tool’s remarkable capabilities in understanding and generating meaningful content, intriguing...
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Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers
This study examines the factors influencing science teachers’ intentions to adopt gamified virtual reality (VR) in educational settings, employing...
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Exploring the educational digital landscape in the Dominican Republic: a comparative study of competencies in different stages and socio-digital environments
The purpose of this study was to have a more holistic and complete vision of the digital competencies of the three main agents of the...
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Proactive personality, interaction, and teaching strategy alignment: A conceptual-level analysis of interaction in distance learning
Based on the instructional interaction principles outlined by Chen and Wang (
2016 ) in third-generation distance learning, this study employs a... -
Designing and evaluating ONCologic EMergencies escape room game for undergraduate nursing students: The ONCEM quasi-experimental pilot study
The present pilot study aimed to develop, implement, and evaluate an escape room game for oncologic emergencies. This quasi-experimental pilot study...
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A framework for designing software engineering project-based learning experiences based on the 4 C/ID model
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge...
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Using learning analytics to explore peer learning patterns in asynchronous gamified environments
This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer...
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Exploring the digital divide in primary education: A comparative study of urban and rural mathematics teachers’ TPACK and attitudes towards technology integration in post-pandemic China
This study investigates disparities in Technological Pedagogical Content Knowledge (TPACK) and attitudes towards digital technology integration among...
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Exploring Brazilian Teachers’ Perceptions and a priori Needs to Design Smart Classrooms
Smart classrooms offer innovative opportunities to enhance teaching and learning. However, most existing research in this field predominantly focuses...
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Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era
The current study was conducted to identify the perceived effectiveness of online learning systems for urban and rural students of higher education...
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Revealing the interplay of cognitive, meta-cognitive, and social processes in university students’ collaborative problem solving: a three-stage analytical framework
An in-depth analysis of collaborative problem solving (CPS) patterns contributes to understand team dynamics and effective paths to conflict...