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Proactive personality, interaction, and teaching strategy alignment: A conceptual-level analysis of interaction in distance learning
Based on the instructional interaction principles outlined by Chen and Wang (
2016 ) in third-generation distance learning, this study employs a... -
Designing and evaluating ONCologic EMergencies escape room game for undergraduate nursing students: The ONCEM quasi-experimental pilot study
The present pilot study aimed to develop, implement, and evaluate an escape room game for oncologic emergencies. This quasi-experimental pilot study...
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A framework for designing software engineering project-based learning experiences based on the 4 C/ID model
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge...
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Graph neural ordinary differential equations for epidemic forecasting
Develo** a practical model for predicting the dynamics of epidemic spread is critical, the results of which can be used to evaluate the...
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Exploring the digital divide in primary education: A comparative study of urban and rural mathematics teachers’ TPACK and attitudes towards technology integration in post-pandemic China
This study investigates disparities in Technological Pedagogical Content Knowledge (TPACK) and attitudes towards digital technology integration among...
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Exploring Brazilian Teachers’ Perceptions and a priori Needs to Design Smart Classrooms
Smart classrooms offer innovative opportunities to enhance teaching and learning. However, most existing research in this field predominantly focuses...
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An initial user model design for adaptive interface development in learning management system based on cognitive load
The cognitive aspect is crucial in develo** interactive and adaptive systems, including learning management systems (LMS). By understanding human...
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Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era
The current study was conducted to identify the perceived effectiveness of online learning systems for urban and rural students of higher education...
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Exploring the potential of Easy Language for enhancing website sustainability
Sustainable design principles have become increasingly important in website development, mainly focusing on reducing carbon emissions and energy...
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Secure electronic monitoring of sex offenders
Electronic monitoring is a viable approach to controlling sex offenders and making the environment safe for victims. Two technologies are currently...
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An efficient approach of epilepsy seizure alert system using IoT and machine learning
Epilepsy is a neurological disorder that affects millions of people worldwide, and it is characterized by recurrent seizures that can vary in...
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Emergent cooperation from mutual acknowledgment exchange in multi-agent reinforcement learning
Peer incentivization (PI) is a recent approach where all agents learn to reward or penalize each other in a distributed fashion, which often leads to...
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Learner acceptance of video conferencing technologies and e-professionalism
As institutions continue blended or hybrid learning, video conferencing in education remains central. This study investigates learner acceptance with...
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Applying the Gollin effect to design VR for stargazing, and exploring the correlates between participants’ VR self-efficacy, interest, frustration, flow experience and learning outcomes
Stellar observation, encompassing the study of star formation, stellar properties, and the governing physical laws, presents a readily accessible...
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Ready or not? Investigating in-service teachers’ integration of learning analytics dashboard for assessing students’ collaborative problem solving in K–12 classrooms
Collaborative problem solving (CPS) has emerged as a crucial 21st century competence that benefits students’ studies, future careers, and general...
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An extension of UTAUT model to understand elementary school students’ behavioral intention to use an online homework platform
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources,...
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Intersecting realms: a cross-disciplinary examination of VR quality of experience research
The advent of virtual reality (VR) technology has necessitated a reevaluation of quality of experience (QoE) models. While numerous recent efforts...
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Continual few-shot patch-based learning for anime-style colorization
The automatic colorization of anime line drawings is a challenging problem in production pipelines. Recent advances in deep neural networks have...
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Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality
Manual precise manipulation of objects is an essential skill in everyday life, and Augmented Reality (AR) is increasingly being used to support such...