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  1. Proactive personality, interaction, and teaching strategy alignment: A conceptual-level analysis of interaction in distance learning

    Based on the instructional interaction principles outlined by Chen and Wang ( 2016 ) in third-generation distance learning, this study employs a...

    Hao Zhang, Shihan Chen, Sen Zheng in Education and Information Technologies
    Article 12 July 2024
  2. Designing and evaluating ONCologic EMergencies escape room game for undergraduate nursing students: The ONCEM quasi-experimental pilot study

    The present pilot study aimed to develop, implement, and evaluate an escape room game for oncologic emergencies. This quasi-experimental pilot study...

    Ayşe Arikan Dönmez, Afra Çalik, ... Sevgisun Kapucu in Education and Information Technologies
    Article Open access 12 July 2024
  3. A framework for designing software engineering project-based learning experiences based on the 4 C/ID model

    Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge...

    Nikola Luburić, Jelena Slivka, ... Aleksandar Kovačević in Education and Information Technologies
    Article 12 July 2024
  4. Graph neural ordinary differential equations for epidemic forecasting

    Develo** a practical model for predicting the dynamics of epidemic spread is critical, the results of which can be used to evaluate the...

    **ong Yanqin, Wang Huandong, ... Jiang Tao in CCF Transactions on Pervasive Computing and Interaction
    Article 12 July 2024
  5. Exploring the digital divide in primary education: A comparative study of urban and rural mathematics teachers’ TPACK and attitudes towards technology integration in post-pandemic China

    This study investigates disparities in Technological Pedagogical Content Knowledge (TPACK) and attitudes towards digital technology integration among...

    Article Open access 12 July 2024
  6. Exploring Brazilian Teachers’ Perceptions and a priori Needs to Design Smart Classrooms

    Smart classrooms offer innovative opportunities to enhance teaching and learning. However, most existing research in this field predominantly focuses...

    Andreza Ferreira, Danielli Araújo Lima, ... Seiji Isotani in International Journal of Artificial Intelligence in Education
    Article 12 July 2024
  7. An initial user model design for adaptive interface development in learning management system based on cognitive load

    The cognitive aspect is crucial in develo** interactive and adaptive systems, including learning management systems (LMS). By understanding human...

    Mira Suryani, Dana Indra Sensuse, ... Kautsarina in Cognition, Technology & Work
    Article Open access 11 July 2024
  8. Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era

    The current study was conducted to identify the perceived effectiveness of online learning systems for urban and rural students of higher education...

    Nazia Habib, Muhammad Mumtaz, Sean Watts in Education and Information Technologies
    Article 11 July 2024
  9. Exploring the potential of Easy Language for enhancing website sustainability

    Sustainable design principles have become increasingly important in website development, mainly focusing on reducing carbon emissions and energy...

    Mariona González-Sordé in Universal Access in the Information Society
    Article Open access 11 July 2024
  10. Secure electronic monitoring of sex offenders

    Electronic monitoring is a viable approach to controlling sex offenders and making the environment safe for victims. Two technologies are currently...

    Francesco Buccafurri, Vincenzo De Angelis, ... Cecilia Labrini in Journal of Reliable Intelligent Environments
    Article Open access 11 July 2024
  11. Correction: ChatGPT is bullshit

    Michael Townsen Hicks, James Humphries, Joe Slater in Ethics and Information Technology
    Article Open access 11 July 2024
  12. An efficient approach of epilepsy seizure alert system using IoT and machine learning

    Epilepsy is a neurological disorder that affects millions of people worldwide, and it is characterized by recurrent seizures that can vary in...

    Jagadeesh Basavaiah, Audre Arlene Anthony, ... H. N Naveen Kumar in Journal of Reliable Intelligent Environments
    Article 11 July 2024
  13. Emergent cooperation from mutual acknowledgment exchange in multi-agent reinforcement learning

    Peer incentivization (PI) is a recent approach where all agents learn to reward or penalize each other in a distributed fashion, which often leads to...

    Thomy Phan, Felix Sommer, ... Claudia Linnhoff-Popien in Autonomous Agents and Multi-Agent Systems
    Article Open access 11 July 2024
  14. Learner acceptance of video conferencing technologies and e-professionalism

    As institutions continue blended or hybrid learning, video conferencing in education remains central. This study investigates learner acceptance with...

    Article 11 July 2024
  15. Applying the Gollin effect to design VR for stargazing, and exploring the correlates between participants’ VR self-efficacy, interest, frustration, flow experience and learning outcomes

    Stellar observation, encompassing the study of star formation, stellar properties, and the governing physical laws, presents a readily accessible...

    Kai-Hsin Tai, Jon-Chao Hong in Education and Information Technologies
    Article 11 July 2024
  16. Ready or not? Investigating in-service teachers’ integration of learning analytics dashboard for assessing students’ collaborative problem solving in K–12 classrooms

    Collaborative problem solving (CPS) has emerged as a crucial 21st century competence that benefits students’ studies, future careers, and general...

    Yiming Liu, **ao Hu, ... **aoyan Lai in Education and Information Technologies
    Article Open access 10 July 2024
  17. An extension of UTAUT model to understand elementary school students’ behavioral intention to use an online homework platform

    The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources,...

    Shiya Chen, Lu Huang, ... Peiying Hu in Education and Information Technologies
    Article 10 July 2024
  18. Intersecting realms: a cross-disciplinary examination of VR quality of experience research

    The advent of virtual reality (VR) technology has necessitated a reevaluation of quality of experience (QoE) models. While numerous recent efforts...

    Aleksandra Zheleva, Lieven De Marez, ... Klaas Bombeke in Virtual Reality
    Article Open access 10 July 2024
  19. Continual few-shot patch-based learning for anime-style colorization

    The automatic colorization of anime line drawings is a challenging problem in production pipelines. Recent advances in deep neural networks have...

    Akinobu Maejima, Seitaro Shinagawa, ... Yasuhiro Mukaigawa in Computational Visual Media
    Article Open access 09 July 2024
  20. Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality

    Manual precise manipulation of objects is an essential skill in everyday life, and Augmented Reality (AR) is increasingly being used to support such...

    ** He, ... Zenglei Wang in Virtual Reality
    Article Open access 09 July 2024
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