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Chapter and Conference Paper
Develo** a Knowledge-Based System for Lean Communications Between Designers and Clients
Design is all about communication. Clients often have a difficult time expressing their needs to designers through the proper channels, leaving many designers struggling to meet the demands placed on them. The...
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Chapter and Conference Paper
Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study
The global competition in products and business is becoming intense. Most companies hope to stay ahead of their competitors during global expansion. To stay competitive in the marketplace, Lean Product Develop...
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Chapter and Conference Paper
Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites
Tourists usually visit cultural heritage websites before they travel to the actual sites. The design of the websites thus influences how an individual expect from the historical sites. This study aimed to inve...
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Chapter and Conference Paper
Investigating Students’ Use and Evaluation of Video as a Form of Computer Assisted Language Learning Material
This study examined a group of English language learners’ use and evaluation of digital videos as a form of computer assisted language learning (CALL) material, as they were engaged to complete a video-based v...
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Chapter and Conference Paper
Collaborative Modes on Collaborative Problem Solving
Collaborative problem solving (CPS) is an important skill for 21st-century workplaces. We examined the effects of two collaborative modes (learner-on-computer agent mode and learner-on-learner mode) on the CPS pe...
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Chapter and Conference Paper
The Implementation of a Kinect-Based Postural Assessment System
In some hospitals, rehabilitation professionals usually adopt the visual assessment incorporated with some posture charts to assess whether a patient has good postures while he or she is standing still or stre...
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Chapter and Conference Paper
Inferring Pragmatics from Dialogue Contexts in Simulated Virtual Agent Games
Virtual agents in video games may conduct two types of interactions: physical and dialogical. While the former is recognized as gazes and gestures, which received significant attention, the latter is often sim...
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Chapter and Conference Paper
A Mental Workload Predicator Model for the Design of Pre Alarm Systems
This study investigated the operator’s mental workload of the fourth Nuclear Power Plant in Taiwan. An experiment including the primary and secondary tasks was designed to simulate the reactor shutdown procedu...
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Chapter and Conference Paper
A Flexible Display by Integrating a Wall-Size Display and Steerable Projectors
Many wall-size display systems are built to provide large-scale visualization. These systems may be quite successful for some limited applications, but are very inflexible, since these systems only have fixed ...
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Chapter and Conference Paper
ANTS: Agent-Based Navigational Training System
There is an explosive growth of e-learning trend during the last few years. More and more learning resources are generated by different purposes in the world. How to make the learning resources to be sharable ...
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Chapter and Conference Paper
A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters
Agent technologies have been successfully applied to craft believable characters in interactive scenarios. However, intelligent characters specialized for a controlled scenario with a predefined story are inad...
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Chapter and Conference Paper
Using Ontology to Establish Social Context and Support Social Reasoning
Believable agents are required to express human-like characteristics. While most recent research focus on graphics and plan execution, few concentrate on the issue of flexible interactions by reasoning about s...