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Chapter and Conference Paper
Enabling P2P Gaming with Network Coding
The popularity of online multiplayer games is ever-growing. Traditionally, networked games have relied on the client-server model for information sharing among players, putting a tremendous burden on the serve...
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Chapter and Conference Paper
OSPF for Implementing Self-adaptive Routing in Autonomic Networks: A Case Study
Autonomicity, realized through control-loop structures operating within network devices and the network as a whole, is an enabler for advanced and enriched self-manageability of network devices and networks. I...
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Chapter and Conference Paper
On the Representability of Arbitrary Path Sets as Shortest Paths: Theory, Algorithms, and Complexity
The question, whether an optional set of routes can be represented as shortest paths, and if yes, then how, has been a rather scarcely investigated problem up until now. In turn, an algorithm that, given an ar...
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Chapter and Conference Paper
Severe Congestion Handling with Resource Management in Diffserv on Demand
Quality of Service (QoS) for the Internet has been discussed for a long time without any major breakthrough. There are several reasons, the main one being the lack of a scalable, simple, fast and low cost QoS ...
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Chapter and Conference Paper
Resource Management in Diffserv (RMD): A Functionality and Performance Behavior Overview
The flexibility and the wide deployment of IP technologies have driven the development of IP-based solutions for wireless networks, like IP-based Radio Access Networks (RAN). These networks have different char...