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A Real-Time Network Board Game System Using Tactile and Auditory Senses for the Visually Impaired

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  1. Chapter and Conference Paper

    Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application

    In this report, the easy figure which consists of a line segment and its combination is virtually expressed by the movement sense of the localized sound on a virtual sound screen. In order to create a psycholo...

    Michio Shimizu, Masahiko Sugimoto in HCI International 2013 - Posters’ Extended… (2013)

  2. Chapter and Conference Paper

    Preliminary Design of a Network Protocol Learning Tool Based on the Comprehension of High School Students: Design by an Empirical Study Using a Simple Mind Map

    The purpose of this study is to develop a learning tool for high school students studying the scientific aspects of information and communication networks. More specifically, we focus on the basic principles o...

    Makoto Satoh, Ryo Muramatsu, Mizue Kayama in HCI International 2013 - Posters’ Extended… (2013)

  3. Chapter and Conference Paper

    A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users

    In this paper, we developed a new board game system on a PC that feels like a real board game. The main improvements of this system are the tactile guide, the finger input interface, and an output method using...

    Yusuke Hamaguchi, Daisuke Nagasaka in Universal Access in Human-Computer Interac… (2009)

  4. Chapter and Conference Paper

    Interface of Online Mini-Go-Game with Pen Input Guide for the Blind

    In this paper, an interface of a Mini-Go-game (Go game with a 9x9 board) on a network for the blind is studied. If the Mini-Go-game on the Internet for the blind can be realized as a web application using PC o...

    Michio Shimizu, Masahiko Sugimoto in Universal Access in Human-Computer Interac… (2007)