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Chapter and Conference Paper
Minimum-Cost Optimization in Multicommodity Logistic Chain Network
This paper presents a method of modeling and solving a very complicated real logistic problem in the management of transportation and sales. The problem to be addressed is a large-scale multicommodity, multi-s...
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Chapter and Conference Paper
Multi-camera Relay Tracker Utilizing Color-Based Particle Filtering
This paper presents a multi-camera surveillance system for motion detection and object tracking based on Motion History Image (MHI), Color-based Particle Filtering (CPF), and a novel relay strategy. The system...
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Chapter and Conference Paper
A New Balancing Type of Wireless Sensor Network Routing Algorithm
In general, wireless sensor network works by a small battery-powered, or limited energy. Once the wireless sensor network is deployed, the energy of small sensor nodes can not be replaced. So, to improve energ...
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Chapter and Conference Paper
A Prototype Map** System for Marine Disaster Management
This paper provides a framework that defines a set of map** symbols for representing the emergency events and related operated behaviors. In order to support decision-making effectively through emergency res...
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Chapter and Conference Paper
Reduction of Multichannel Sound System Based on Spherical Harmonics
In order to meet people’s demand for 3D audio in family, it’s a critical problem to recreate a 3D spatial sound field with few loudspeakers. In this paper, we introduce a L- to (L-1)-channel reduction method base...
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Chapter and Conference Paper
Automatic Multichannel Simplification with Low Impacts on Sound Pressure at Ears
People hope to use minimum arrangement of loudspeakers to reproduce the experience of the film 3D sound at home. Although the Ando’s conversion can convert n- to m-channel sound system by maintaining the sound pr...
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Chapter and Conference Paper
Multiscale Study on Hemodynamics in Patient-Specific Thoracic Aortic Coarctation
In this challenge, we intended to mimic the patient’s cardiovascular system by using 0D-3D connected multiscale model. The purpose of the multiscale analysis is to find out the appropriate boundary conditions ...
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Chapter and Conference Paper
Power Control Optimization Method for Transmitted Signals in OFDM Communication Systems
Orthogonal frequency division multiplexing (OFDM) introduces large peak power of transmitted signals in time, which can result in significant signal distortion in the presence of nonlinear amplifiers. Partial ...
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Chapter and Conference Paper
Multichannel Simplification Based on Deviation of Loudspeaker Positions
People hope to achieve a good impression of three-dimensional (3D) spatial sound with fewer loudspeakers at home. The present method simplified the amount of loudspeakers based on the minimum area enclosed by ...
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Chapter and Conference Paper
Simplification of 3D Multichannel Sound System Based on Multizone Soundfield Reproduction
Home sound environments are becoming increasingly important to the entertainment and audio industries. Compared with single zone soundfield reproduction, 3D spatial multizone soundfield reproduction is a more ...
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Chapter and Conference Paper
Low Bitrates Audio Bandwidth Extension Using a Deep Auto-Encoder
Modern audio coding technologies apply methods of bandwidth extension (BWE) to efficiently represent audio data at low bitrates. An established method is the well-known spectral band replication (SBR) that can...
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Chapter and Conference Paper
3D Panning Based Sound Field Enhancement Method for Ambisonics
When conventional first order Ambisonics system uses four loudspeaker with platonic solid layout to reconstruct sound field, the 3D acoustic field effect is limited. A new signal distribution method is propose...
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Chapter and Conference Paper
Real-Life Voice Activity Detection Based on Audio-Visual Alignment
Voice activity detection (VAD) is a technology to identify whether the persons in multimedia are speaking. Most of the research efforts focused on utilizing audio and visual information to implement voice acti...
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Chapter and Conference Paper
Physical Properties of Sound Field Based Estimation of Phantom Source in 3D
3D spatial sound effects can be achieved by amplitude panning with several loudspeakers, which can produce the auditory event of phantom source at arbitrary location with loudspeakers at arbitrary locations in...
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Chapter and Conference Paper
Multi-channel Object-Based Spatial Parameter Compression Approach for 3D Audio
To improve the spatial precision of three-dimensional (3D) audio, the bit rates of spatial parameters are increased sharply. This paper presents a spatial parameters compression approach to decrease the bit ra...
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Chapter and Conference Paper
Deep CORAL: Correlation Alignment for Deep Domain Adaptation
Deep neural networks are able to learn powerful representations from large quantities of labeled input data, however they cannot always generalize well across changes in input distributions. Domain adaptation ...
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Chapter and Conference Paper
Head Related Transfer Function Interpolation Based on Aligning Operation
Head related transfer function (HRTF) is the main technique of binaural synthesis, which is used to reconstruct spatial sound image, and the HRTF data only can be obtained by measurement. A high resolution HRT...
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Chapter and Conference Paper
Research on Perception Sensitivity of Elevation Angle in 3D Sound Field
The development of virtual reality and three-dimensional (3D) video inspired the concern about 3D audio, 3D audio aims at reconstructing the spatial information of original signals, the spatial perception sens...
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Chapter and Conference Paper
Audio Bandwidth Extension Using Audio Super-Resolution
Audio bandwidth extension (BWE) has emerged as an important tool for the satisfactory performance of low bitrate audio and speech codecs. In the existing BWE method, the high frequency (HF) excitation signals...
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Chapter and Conference Paper
DeepBrowse: Similarity-Based Browsing Through Large Lists (Extended Abstract)
We propose a new approach for browsing through large lists in the absence of a predefined hierarchy. DeepBrowse is defined by the interaction of two fixed, globally-defined permutations on the space of objects...