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A. Proof of Thm. 4.34
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Index
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13 Haptic Interfaces: Collocation and Coherence Issues
Multi-modality, collocation and immersive VE nowadays represents the break-trough barrier of human computer interaction. Typical VE systems... -
6 Efficient and Precise Grasp Planning for Real World Objects
With the development of .exible and highly integrated dexterous grip** devices (e.g. fig.6.1) the research results on grasp and manipulation... -
4 Modelling and Controlling the Compliance of a Robotic Hand with Soft Finger-pads
Compliant pads greatly contribute to increase the robustness and the stability of grasps of robot hands, because of their conformability to the... -
9 On Observing Contact States in Overconstrained Manipulation
Estimation of contact state is important to any multi-point interaction that involves frictional stick/slip phenomena. In particular, when there are... -
5 Grasp Synthesis from Example: Tuning the Example to a Task or Object
Many approaches to grasp synthesis do not scale well as the desired number of contacts is increased. In previous work [223], we have presented a... -
16 Design of 100G Capturing Robot
How much acceleration can a robot produce? Pursuing a robot with an extremely high response is a challenging matter. We have designed and developed... -
10 Tactile Flow and Haptic Discrimination of Softness
Haptic perception involves both cutaneous perception, through mechanoreceptors lying on the skin, and kinaesthetic perception mediated by the... -
14 Intrinsically Passive Control using Sampled Data System Passivity
In this chapter, which is a distilled version of [271], we present a novel way to approach the interconnection of a continuous and a discrete time... -
8 Semi-Autonomous Human-Robot Interaction for People with Disability
This chapter presents an innovative semi-autonomous human-robot interaction concept for people with disability and discusses a proof-of-concept... -
7 Toward Sensorless Acquisition of Multiple Contact Points Between Planar Parts
A fixture is a device which immobilizes a part through a maximal set of linearly independent contacts. While many techniques exist to determine an... -
3 Dynamic Proxies and Haptic Constraints
Haptic simulations strive to provide users with realistic renditions of virtual environments but often struggle to display convincing rigid... -
1 Rapid Collision Dynamics for Multiple Contacts with Friction
We examine the interaction of complex two-dimensional rigid bodies with friction. Given their idealized description, many different feasible...