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  1. A. Proof of Thm. 4.34

    Abstract not available
    Chapter
  2. Index

    Abstract not available
    Chapter
  3. 13 Haptic Interfaces: Collocation and Coherence Issues

    Multi-modality, collocation and immersive VE nowadays represents the break-trough barrier of human computer interaction. Typical VE systems...
    Carlo Alberto Avizzano, Simone Marcheschi, Massimo Bergamasco in Multi-point Interaction with Real and Virtual Objects
    Chapter
  4. 6 Efficient and Precise Grasp Planning for Real World Objects

    With the development of .exible and highly integrated dexterous grip** devices (e.g. fig.6.1) the research results on grasp and manipulation...
    Christoph Borst, Max Fischer, Gerd Hirzinger in Multi-point Interaction with Real and Virtual Objects
    Chapter
  5. 4 Modelling and Controlling the Compliance of a Robotic Hand with Soft Finger-pads

    Compliant pads greatly contribute to increase the robustness and the stability of grasps of robot hands, because of their conformability to the...
    L. Biagiotti, P. Tiezzi, ... C. Melchiorri in Multi-point Interaction with Real and Virtual Objects
    Chapter
  6. 9 On Observing Contact States in Overconstrained Manipulation

    Estimation of contact state is important to any multi-point interaction that involves frictional stick/slip phenomena. In particular, when there are...
    Chapter
  7. 5 Grasp Synthesis from Example: Tuning the Example to a Task or Object

    Many approaches to grasp synthesis do not scale well as the desired number of contacts is increased. In previous work [223], we have presented a...
    Chapter
  8. 16 Design of 100G Capturing Robot

    How much acceleration can a robot produce? Pursuing a robot with an extremely high response is a challenging matter. We have designed and developed...
    Makoto Kaneko, Mitsuru Higashimori in Multi-point Interaction with Real and Virtual Objects
    Chapter
  9. 10 Tactile Flow and Haptic Discrimination of Softness

    Haptic perception involves both cutaneous perception, through mechanoreceptors lying on the skin, and kinaesthetic perception mediated by the...
    Antonio Bicchi, Enzo P. Scilingo, ... Nicola Sgambelluri in Multi-point Interaction with Real and Virtual Objects
    Chapter
  10. 14 Intrinsically Passive Control using Sampled Data System Passivity

    In this chapter, which is a distilled version of [271], we present a novel way to approach the interconnection of a continuous and a discrete time...
    Chapter
  11. 8 Semi-Autonomous Human-Robot Interaction for People with Disability

    This chapter presents an innovative semi-autonomous human-robot interaction concept for people with disability and discusses a proof-of-concept...
    Pramila Rani, Medha Sarkar, ... Nilanjan Sarkar in Multi-point Interaction with Real and Virtual Objects
    Chapter
  12. 7 Toward Sensorless Acquisition of Multiple Contact Points Between Planar Parts

    A fixture is a device which immobilizes a part through a maximal set of linearly independent contacts. While many techniques exist to determine an...
    Kevin Egan, Stephen Berard, Jeffrey C. Trinkle in Multi-point Interaction with Real and Virtual Objects
    Chapter
  13. 3 Dynamic Proxies and Haptic Constraints

    Haptic simulations strive to provide users with realistic renditions of virtual environments but often struggle to display convincing rigid...
    Günter Niemeyer, Probal Mitra in Multi-point Interaction with Real and Virtual Objects
    Chapter
  14. 1 Rapid Collision Dynamics for Multiple Contacts with Friction

    We examine the interaction of complex two-dimensional rigid bodies with friction. Given their idealized description, many different feasible...
    Chapter
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