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Redaktion – kannste nicht lernen! Oder doch?
Am Anfang einer Berufslaufbahn steht zumeist eine Ausbildung. Eine Ausnahme dieser Regel stellt jedoch der Eintritt in eine Spieleredaktion dar. Eine... -
Spiele sammeln: Spinnerei oder kultursichernde Leistung?
Analoge Spiele sind ein verbreitetes Sammelgebiet. Doch wenn der Sammler – aus welchen Gründen auch immer – seine Tätigkeit beendet, wird der mit... -
Brettspielfoschung made in Germany – aktueller Stand und Perspektiven
In Deutschland hat sich nach dem 2. Weltkrieg eine einzigartige Brettspielkultur entwickelt. Grundlegend dafür sind verschiedene Faktoren, darunter... -
Politics of the Rhythm: Unpacking Winky D’s Eureka Eureka Album
This chapter aims to critically investigate and explore the contradictions and the contestations that play out within the public and political... -
Zimdancehall vs. The State: An Interrogation of the Genre as a Response to Socio-Political Crises in Zimbabwe
Since its emergence as a discernible genre in the late 2000s, Zimdancehall has established itself as an incomparable avenue of socio-political... -
Towards Success or Precarity? The Tenuous Future of Zimdancehall as a Cultural Movement
In this brief conclusion chapter, I offer a music critic and writer’s sentiments concerning the future prospects of Zimdancehall as both a movement... -
The Futurist Imaginaries of the Zimbabwean Conditions in Winky D’s Njema
The chapter analyses Winky D’s 2019 album, Njema, drawing on the Afrofuturist and science-fiction nuances reflected in the album cover and selected... -
Effects of Use of Social Media in the Middle East and North Africa Region Youth
This chapter reviews the physiological and social effects of social media use among youth in the Middle East and North Africa. It summarizes the... -
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How Young People Detect and Analyze Disinformation Campaigns in Mexico: The Case of Campeche, Southeast Mexico
This chapter examines how young people in the southeast region of Mexico use the Internet and social networks and how they detect and critically... -
Introduction: Locating Zimdancehall in the Trajectory of Music in Zimbabwe
In this introductory chapter, we attempt to situate the Zimdancehall genre within the trajectory of music in Zimbabwe. We argue that Zimbabwean music... -
Ibotso MuDzimba Dzemabwe: Winky D and the Quest for Human Flourishing in Zimbabwe
This chapter locates Winky D’s two songs, namely, “Ibotso” and “Dzimba Dzemabwe” from his 2023 album, Eureka Eureka, in the discourse on Zimbabwe’s... -
Introduction
This chapter serves to introduce The Chinese Video Game Industry, a book intended to help outline and analyze the largest video game economy in the... -
From Game Addiction to Game Culture: The Panorama of Chinese Video Game Research
This chapter traces the historical development of Chinese video game studies from the 1980s to mid-2010s. From 1982 to 1994, Chinese society tended... -
Internationalization and Post-Orientalism: The Evolution of the Guochao of Contemporary Chinese Video Games
The development of Chinese video games since the 1980s has been a turbulent and continuous guochao, or “national chic.” Chinese players’ demands for... -
Competition, Emotion, and Socialization: A Study on the In-Game Purchase Mechanism and Player Motivation in Onmyoji
In-game purchase has become the main monetization model for mobile games in China. Using Onmyoji (NetEase, 2017) as a case study, and a mixed-method... -
The History of the Twentieth-Century Chinese Game Industry: The Practice of Domestic Games as Evidence
This chapter looks to the Chinese game industry of the twentieth century to illuminate the industry of today. The chapter proceeds in five sections.... -
Japanese Game Company Strategies for Entering China: Comparative Case Studies from 1989 to 2019
Since the end of the 1980s, numerous Japanese game companies have attempted to enter the Chinese market, now the world’s largest for online and... -
Essay: Brettspielkreuzfahrt
Brettspielkreuzfahrten sind eine besondere Fusion von Reise und Spiel, die in den letzten Jahren an Popularität gewonnen haben. Sie bieten eine... -
Das Uhrwerk eines Brettspiels
Der Beitrag beschäftigt sich mit den Mechanismen von Brettspielen und erläutert damit eine Analogie zum Verhältnis von Mechanik und Gestaltung in...