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Showing 1-20 of 6,207 results
  1. A Comparison of Hosting Techniques for Online Cybersecurity Competitions

    Online cybersecurity competitions have gained significant traction in the community for educational and evaluative purposes because they offer...
    Niccolò Maggioni, Letterio Galletta in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  2. Advancing Multi-actor Graph Convolutions for Skeleton-Based Action Recognition

    Human skeleton motion recognition, notable for its lightweight, interference-resistant, and resource-saving properties, plays a crucial role in human...
    Yiqun Zhang, Zhenyu Qin, ... Wu Song in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  3. A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems

    This paper aims to analyse the state-of-the-art of somaesthetics, describing the scientific and philosophic basis of the discipline, in order to...
    Silvia Ferrando, Gualtiero Volpe, Eleonora Ceccaldi in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  4. Cognitive Impairments

    A study by University College London has found that cognitive impairments have more than doubled in the last decade.1 This number is staggering,...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  5. Mental Health

    Of all the disabilities we have discussed so far, mental health impairments have arguably seen the biggest increase in exposure over the last few...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  6. Low Vision and Color Blindness

    We’ve covered a lot of work on accessibility for blind users, but the vast majority of users with sight-based access needs actually have other forms...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  7. Blindness

    According to the World Health Organization, 40 million people worldwide are registered as Blind.1 Add to this the rise in age-related disorders like...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  8. The Accessibility Problem

    Accessibility can be a difficult subject to approach, and it’s often tough to know where to start. This is why I have decided to write this book. My...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  9. Introducing a Videogame Project in a Mobile Software Development Academic Course

    In the 2020–2021 academic year, the ‘videogame design’ topic has been introduced in the ’Mobile Software Development’ bachelor degree course....
    Fabrizio Balducci, Paolo Buono in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  10. A PLS-SEM Approach for Composite Indicators: An Original Application on the Expected Goal Model

    In the field of football analytics, the goal is to improve (in terms of prediction performance) one of the emerging tools: the expected goal (xG)...
    Conference paper 2024
  11. Artificial Intelligence in Video Games 101: An Easy Introduction

    This paper offers an easy introduction of Video Game Artificial intelligence (VGAI), i.e. the set of computational techniques embedded inside...
    Conference paper 2024
  12. Evaluating Touchless Haptics for Interaction with Virtual Objects

    In recent years, touchless (mid-air, hands-free) haptic interactive concepts with machines have gained popularity due to their health benefits and...
    Ana M. Bernardos, Juan A. Besada, ... José R. Casar in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  13. GFTLSTM: Dynamic Graph Neural Network Model Based on Graph Framelets Transform

    There is currently a surge of interest in graph representation learning, with researchers increasingly focusing on methods and applications involving...
    Shengpeng Yang, Siwei Zhou, ... Jiandong Shi in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  14. The WebCrow French Crossword Solver

    Crossword puzzles are one of the most popular word games, played in different languages all across the world, where riddle style can vary...
    Giovanni Angelini, Marco Ernandes, ... Marco Gori in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  15. Toward a Better Measurement of Strategic Skills: The Multiple Choice Strategic Quotient (McSQ)

    This paper develops the strategic quotient construct and its measure, the Strategic Quotient (SQ), a test to assess actual strategic competencies....
    Andrea Piazzoli, Gianpietro Sgaramella, Alan Mattiassi in Intelligent Technologies for Interactive Entertainment
    Conference paper 2024
  16. Conclusion

    Congratulations on making it to the last chapter! I appreciate you sticking with the topic, and I hope that you’ve enjoyed the book. Web...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  17. Motor Impairments

    People with motor impairments generally experience a partial or total loss of function of a body part and can be affected by chronic pain, muscle...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  18. Outsourcing Accessibility

    There have been a range of tools and platforms that have risen dramatically in popularity on the Web over the last few years – changing the process...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  19. Imagery

    There are approximately 750 billion images on the Internet.1 According to statistics from W3Techs, over 96% of the 10 million most popular websites...
    Ashley Firth in Practical Web Accessibility
    Chapter 2024
  20. Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik”

    Playing board games is commonly recognized as an effective way to promote the integration and socialization of their participants. However, visually...
    Giorgio Gnecco, Chiara Battaglini, ... Barbara Leporini in Intelligent Technologies for Interactive Entertainment
    Conference paper Open access 2024
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