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  1. No Access

    Chapter and Conference Paper

    ISO 23494: Biotechnology – Provenance Information Model for Biological Specimen And Data

    Exchange of research data and samples in biomedical research has become a common phenomenon, demanding for their effective quality assessment. At the same time, several reports address reproducibility of resea...

    Rudolf Wittner, Petr Holub, Heimo Müller in Provenance and Annotation of Data and Proc… (2021)

  2. Chapter and Conference Paper

    Correction to: ISO 23494: Biotechnology – Provenance Information Model for Biological Specimen And Data

    In the originally published version, the DOI in Reference 7 “Wittner, R., et al.: EOSClife common provenance model. EOSC-Life deliverable D6.2 (2021)” on p.225 was missing. The DOI “10.5281/zenodo.4705074” has...

    Rudolf Wittner, Petr Holub, Heimo Müller in Provenance and Annotation of Data and Proc… (2021)

  3. No Access

    Chapter and Conference Paper

    Non-repudiable Provenance for Clinical Decision Support Systems

    Provenance templates are now a recognised methodology for the construction of data provenance records. Each template defines the provenance of a domain-specific action in abstract form, which may then be insta...

    Elliot Fairweather, Rudolf Wittner in Provenance and Annotation of Data and Proc… (2021)

  4. No Access

    Chapter and Conference Paper

    Towards User-Aware Multi-touch Interaction Layer for Group Collaborative Systems

    State-of-the-art collaborative workspaces are represented either by large tabletops or wall-sized interactive displays. Extending bare multi-touch capability with metadata for association of touch events to in...

    Vít Rusňák, Lukáš Ručka, Petr Holub in Mathematical and Engineering Methods in Co… (2013)

  5. No Access

    Chapter and Conference Paper

    Low GPU Occupancy Approach to Fast Arithmetic Coding in JPEG2000

    Arithmetic coding, and especially adaptive MQ-Coding of JPEG2000, is a serial process, which does not match specifics of GPUs as massively parallel processors well. In this paper we study and evaluate several ...

    Jiří Matela, Martin Šrom, Petr Holub in Mathematical and Engineering Methods in Co… (2012)

  6. No Access

    Chapter and Conference Paper

    Exploring Collaboration in Group-to-Group Videoconferencing

    Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that comp...

    Petr Slovák, Peter Novák, Pavel Troubil in From Research to Practice in the Design of… (2012)

  7. Chapter and Conference Paper

    GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction

    In this paper, we present GColl, a group-to-group videoconferencing environment concept, which aims to provide a natural communication channel even for ad-hoc groups or other teams that require frequent change...

    Petr Slovák, Pavel Troubil, Petr Holub in Human-Computer Interaction – INTERACT 2009 (2009)

  8. Chapter and Conference Paper

    CoUniverse: Framework for Building Self-organizing Collaborative Environments Using Extreme-Bandwidth Media Applications

    In this paper, we present a framework called CoUniverse, designed for building real-time user-empowered collaborative environments to work primarily on high-speed networks with true high-bandwidth applications...

    Miloš Liška, Petr Holub in Euro-Par 2008 Workshops - Parallel Processing (2009)

  9. No Access

    Chapter and Conference Paper

    Active Element Network with P2P Control Plane

    Multi-point data distribution for synchronous multimedia communication poses interesting problem for networking environment and it is usually implemented by either native or virtual multicast. We describe and ...

    Michal Procházka, Petr Holub, Eva Hladká in Self-Organizing Systems (2006)

  10. No Access

    Chapter and Conference Paper

    Scalability and Robustness of Virtual Multicast for Synchronous Multimedia Distribution

    A simple UDP packet reflector for virtual multicast multimedia transfer is extended to form a distributed system of active elements that solves the scalability problem of otherwise centralistic approach. The r...

    Petr Holub, Eva Hladká, Luděk Matyska in Networking - ICN 2005 (2005)

  11. No Access

    Chapter and Conference Paper

    Grid Infrastructure Monitoring as Reliable Information Service

    A short overview of Grid infrastructure status monitoring is given followed by a discussion of key concepts for advanced status monitoring systems: passive information gathering based on direct application ins...

    Petr Holub, Martin Kuba, Luděk Matyska, Miroslav Ruda in Grid Computing (2004)

  12. No Access

    Chapter and Conference Paper

    User-Empowered Programmable Network Support for Collaborative Environment

    We introduce a user-empowered UDP packet reflector to create virtual multicasting environments as an overlay on top of current unicast networks. The end-users’ ability to fully control this environment by a sp...

    Eva Hladká, Petr Holub, Jiří Denemark in Universal Multiservice Networks (2004)