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    Chapter and Conference Paper

    Mid-Air Hangeul Input System

    Some of the traditional keyboards and their layouts are inadequate when it comes to the usability aspect of various responding devices. Even though users anticipate various interaction experiences, the ordina...

    Kyung** Han, Jongweon Lee in Advances in Human Factors and Systems Interaction (2018)

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    Chapter and Conference Paper

    VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents

    In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents(UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with th...

    Wonwoo Lee, Chinta Ram Babu, Jongweon Lee in Technologies for E-Learning and Digital En… (2007)

  3. Chapter and Conference Paper

    Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition

    3D model based approach for face recognition has been spotlighted as a robust solution under variant conditions of pose and illumination. Since a generative 3D face model consists of a large number of vertices...

    Taehwa Hong, Hagbae Kim, Hyeonjoon Moon in Computer Vision in Human-Computer Interact… (2006)