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143 Result(s)
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Chapter and Conference Paper
A Method for Estimating Illumination Distribution of a Real Scene Based on Soft Shadows
This paper describes a new method for estimating an illumination distribution of a real scene. Shadows in a real scene are usually observed as soft shadows that do not have sharp edges. In the proposed method,...
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Chapter
Illumination Distribution from Shadows
The image irradiance of a three-dimensional object is known to be the function of three components: the distribution of light sources, the shape, and reflectance of a real object surface. In the past, recoveri...
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Chapter
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
This paper describes a new method for superimposing virtual objects with correct shadings onto an image of a real scene. Unlike the previously proposed methods, our method can measure a radiance distribution o...
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Chapter and Conference Paper
What impact does the haptic-stereo integration have on depth perception in stereographic virtual environment? a preliminary study
The present work aims to study the possibility of displaying force feedback along with stereo graphic in virtual reality interaction. During the different experiments we investigated the effect of providing ha...
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Chapter and Conference Paper
A Note on Filtration and Granular Reasoning
The filtration method in modal logic is considered to develop a way of formulating an aspect of granular reasoning, which, roughly speaking, means human reasoning based on granularity. The method, however, ori...
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Chapter
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-surface representation which is...
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Chapter and Conference Paper
Social Interaction as Knowledge Trading Games
In this paper, we propose knowledge transaction as basic constitutes of social interaction. Knowledge transaction among agents with heterogeneous knowledge are formulated as knowledge trading games. Each agent...
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Chapter
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two methods has been made in CV and CG ...
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Chapter and Conference Paper
Scaleable SPIDAR: a haptic interface for human-scale virtual environments
The paper aims to present a new human-scale haptic device for virtual environment named Scaleable-SPIDAR (Space Interface Device for Artificial Reality), which can provides different aspects of force feedback ...
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Chapter and Conference Paper
A Note on Conditional Logic and Association Rules
Association rules in data mining are considered from a point of view of conditional logic and rough sets. In our previous work, given an association rule in some fixed database, its corresponding Kripke model ...
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Chapter and Conference Paper
U-Mart Project: Learning Economic Principles from the Bottom by Both Human and Software Agents
U-Mart is an interdisciplinary research program of agent-based artificial market. U-Mart proposes an open-type test bed to study trading strategies of agents, behavior of the market and their relationship. An ...
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Chapter
Object Shape and Reflectance Modeling from Observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been developed for modeling object shap...
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Chapter and Conference Paper
Notation System and Statistical Analysis of NMS in JSL
To describe non-manual signals (NMS’s) of Japanese Sign Language (JSL), we have developed the notational system sIGNDEX. The notation describes both JSL words and NMS’s. We specify characteristics of sIGNDEX i...
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Chapter
Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands
We have developed an augmented desk interface system called the EnhancedDesk which allows us to interact with both physical objects and digital information projected onto a desk simultaneously; this interactio...
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Chapter
Playing Rubik’s Cube in Mixed Reality
This paper describes a prototype system for virtual objects manipulation in mixed reality environment. SPIDAR-8, the multi-fingers string-based haptic interface device, is used to display force feedback at fou...
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Chapter
A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects
Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Beca...
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Chapter
“Penguin Hockey”
We have developed a Virtual Reality amusement system called “Penguin Hockey”. Most previous work on virtual reality amusement systems has targeted the players aged approximately 10–15. However, our system targ...
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Chapter and Conference Paper
An Implementation for Capturing Clickable Moving Objects
This paper discusses a method for identifying clickable objects/regions in still and moving images when they are being captured. A number of methods and languages have recently been proposed for adding point-a...
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Chapter and Conference Paper
An Interface for Input the Object Region Using the Hand Chroma Key
We are develo** the mobile system to identify wild flowers and grasses mainly from object images captured by a camera in the outdoor scene. In such systems, it is essential to inform the system an object reg...
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Chapter and Conference Paper
Arm-Pointer: 3D Pointing Interface for Real-World Interaction
We propose a new real-world pointing interface, called Arm-Pointer, for user interaction with real objects. Pointing at objects for which a computer is to perform some operation is a fundamental, yet important...