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Chapter and Conference Paper
Prediction of Engagement from Facial Expressions: Effect of Dynamic Factors
Estimating students’ engagement while studying is important to increase learning outcomes. However, it is difficult for teachers to pay attention to all students throughout a class, especially in online classe...
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Chapter and Conference Paper
Detection of Mistaken Foldings Based on Region Change of Origami Paper
This paper proposes an approach to detect mistaken foldings in computer-aided origami by using a single top-view camera. The position of the origami paper is continually tracked by matching the shape of the pa...
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Chapter and Conference Paper
SEPHLA: Challenges and Opportunities Within Environment - Personal Health Archives
It is well known that environment and human health have a close relationship. Many researchers have pointed out the high association between the condition of an environment (e.g. pollutant concentrations, weat...
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Chapter and Conference Paper
A Study on 2D Photo-Realistic Facial Animation Generation Using 3D Facial Feature Points and Deep Neural Networks
This paper proposes a technique for generating a 2D photo-realistic facial animation from an input text. The technique is based on the map** from 3D facial feature points with deep neural networks (DNNs). Ou...
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Chapter and Conference Paper
Layer-Wise Weight Decay for Deep Neural Networks
In this paper, we propose layer-wise weight decay for efficient training of deep neural networks. Our method sets different values of the weight-decay coefficients layer by layer so that the ratio of the scale...
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Chapter and Conference Paper
Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation
Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive vi...
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Chapter and Conference Paper
Topic Bridging by Identifying the Dynamics of the Spreading Topic Model
We propose topic bridging as a method for story generation support. In our research, a document is defined as a story fragment and a story is defined as a sequence of story fragments. Topic bridging suggests s...
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Chapter
SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display
This paper proposes a string-driven pen-based interface, which is capable of two translational and one rotational (2T1R) interaction, and co-located haptic-visual display. The inputs of interface are translati...
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Chapter and Conference Paper
Multistep Search Algorithm for Sum k-Nearest Neighbor Queries on Remote Spatial Databases
Processing sum k-Nearest Neighbor (NN) queries on remote spatial databases suffers from a large amount of communication. In this paper, we propose RQP-M search algorithm for efficiently searching sum k-NN query r...
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Chapter and Conference Paper
A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes
In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...
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Chapter and Conference Paper
Social Robot Design
The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...
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Chapter and Conference Paper
Growth Analysis of Neighbor Network for Evaluation of Damage Progress
We constructed two types of neighbor networks, i.e., TOP k and k-MNN (Mutually Nearest Neighbor) networks, on observed AE (Acoustic Emission) data produced by damages in SOFC (Solid Oxide Fuel Cell). Afterwards, ...
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Chapter and Conference Paper
Effects of Kurtosis for the Error Rate Estimators Using Resampling Methods in Two Class Discrimination
In preceding studies, error rate estimators have been compared under various conditions and in most cases the population distribution was assumed to be normal. Effects of non-normality of the population have t...
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Chapter and Conference Paper
Automobile Driving Behavior Recognition Using Boosting Sequential Labeling Method for Adaptive Driver Assistance Systems
Recent advances in practical adaptive driving assistance systems and sensing technology for automobiles have led to a detailed study of individual human driving behavior. In such a study, we need to deal with ...
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Chapter
A Haptic Virtual Environment for Molecular Chemistry Education
We attempted to produce an environment for education. Subjects such as mathematics or sciences are usually studied on a desk in a classroom. Our research goal is to allow students to study scientific contents ...
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Chapter and Conference Paper
Semi-structure Mining Method for Text Mining with a Chunk-Based Dependency Structure
In text mining, when we need more precise information than word frequencies such as the relationships among words, it is necessary to extract frequent patterns of words with a dependency structure in a sentenc...
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Chapter and Conference Paper
Using a MyoKinetic Synthesizer to Control of Virtual Instruments
We have been develo** a new type of human-computer interface, myokinetic synthesizer (MyoKinSynthesizer), using electromyography (EMG) signals. It enables a user to select virtual instruments and to control ...
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Chapter and Conference Paper
Haptic Interaction System for Co-evolution with Reactive Virtual Human
Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...
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Chapter and Conference Paper
3D Digital Archive of the Burghers of Calais
Auguste Rodin is the most celebrated sculptor of the 19th century. His works, such as The Gates of Hell, The Thinker, and The Burghers of Calais, are famous worldwide. To our knowledge, no art historians have ...
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Chapter and Conference Paper
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera
This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger...