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Chapter
Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands
We have developed an augmented desk interface system called the EnhancedDesk which allows us to interact with both physical objects and digital information projected onto a desk simultaneously; this interactio...
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Chapter
Playing Rubik’s Cube in Mixed Reality
This paper describes a prototype system for virtual objects manipulation in mixed reality environment. SPIDAR-8, the multi-fingers string-based haptic interface device, is used to display force feedback at fou...
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Chapter
A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects
Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Beca...
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Chapter
“Penguin Hockey”
We have developed a Virtual Reality amusement system called “Penguin Hockey”. Most previous work on virtual reality amusement systems has targeted the players aged approximately 10–15. However, our system targ...
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Chapter and Conference Paper
Social Robot Design
The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...
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Chapter and Conference Paper
A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes
In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...
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Chapter and Conference Paper
Layer-Wise Weight Decay for Deep Neural Networks
In this paper, we propose layer-wise weight decay for efficient training of deep neural networks. Our method sets different values of the weight-decay coefficients layer by layer so that the ratio of the scale...