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A Method for Estimating Illumination Distribution of a Real Scene Based on Soft Shadows

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  1. Chapter

    Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands

    We have developed an augmented desk interface system called the EnhancedDesk which allows us to interact with both physical objects and digital information projected onto a desk simultaneously; this interactio...

    Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato in Entertainment Computing (2003)

  2. Chapter

    Playing Rubik’s Cube in Mixed Reality

    This paper describes a prototype system for virtual objects manipulation in mixed reality environment. SPIDAR-8, the multi-fingers string-based haptic interface device, is used to display force feedback at fou...

    Makoto Sato, Yasuharu Koike, Somsak Walairacht in Entertainment Computing (2003)

  3. Chapter

    A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects

    Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Beca...

    Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto in Entertainment Computing (2003)

  4. Chapter

    “Penguin Hockey”

    We have developed a Virtual Reality amusement system called “Penguin Hockey”. Most previous work on virtual reality amusement systems has targeted the players aged approximately 10–15. However, our system targ...

    Akihiko Shirai, Shouichi Hasegawa, Yasuharu Koike, Makoto Sato in Entertainment Computing (2003)

  5. Chapter and Conference Paper

    Social Robot Design

    The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...

    Seita Koike, Masayuki Sugawara, Yuki Kutsukake, Sayaka Yamanouchi in Human Centered Design (2009)

  6. Chapter and Conference Paper

    A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes

    In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...

    Jung-Min Choi, Keiichi Sato in Human Centered Design (2011)

  7. Chapter and Conference Paper

    Layer-Wise Weight Decay for Deep Neural Networks

    In this paper, we propose layer-wise weight decay for efficient training of deep neural networks. Our method sets different values of the weight-decay coefficients layer by layer so that the ratio of the scale...

    Masato Ishii, Atsushi Sato in Image and Video Technology (2018)