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  1. Chapter

    Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands

    We have developed an augmented desk interface system called the EnhancedDesk which allows us to interact with both physical objects and digital information projected onto a desk simultaneously; this interactio...

    Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato in Entertainment Computing (2003)

  2. Chapter

    Playing Rubik’s Cube in Mixed Reality

    This paper describes a prototype system for virtual objects manipulation in mixed reality environment. SPIDAR-8, the multi-fingers string-based haptic interface device, is used to display force feedback at fou...

    Makoto Sato, Yasuharu Koike, Somsak Walairacht in Entertainment Computing (2003)

  3. Chapter

    A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects

    Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Beca...

    Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto in Entertainment Computing (2003)

  4. Chapter

    “Penguin Hockey”

    We have developed a Virtual Reality amusement system called “Penguin Hockey”. Most previous work on virtual reality amusement systems has targeted the players aged approximately 10–15. However, our system targ...

    Akihiko Shirai, Shouichi Hasegawa, Yasuharu Koike, Makoto Sato in Entertainment Computing (2003)