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Causality-Aware Neighborhood Methods for Recommender Systems

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  1. Chapter and Conference Paper

    Investigating the Relationship Between Connection, Agency and Autonomy for Controlling a Robot Arm for Remote Social Physical Interaction

    Current telecommunication systems such as Skype cannot allow remote users to interact physically. Thus, we propose installing a robot arm and teleoperating it can realize social physical interaction. Some auto...

    Ryuya Sato, Don Kimber, Yanxia Zhang in Design, User Experience, and Usability. Us… (2019)

  2. Chapter and Conference Paper

    Towards Adaptive Aircraft Landing Order with Aircraft Routes Partially Fixed by Air Traffic Controllers as Human Intervention

    This paper focuses on how cognitive loads of air traffic controllers can be reduced when optimizing both aircraft route and landing order in the airport landing problem (ALP), and proposes its method which can...

    Akinori Murata, Hiroyuki Sato in Human Interface and the Management of Info… (2017)

  3. Chapter and Conference Paper

    Research on High Fidelity Haptic Interface Based on Biofeedback

    In this paper, we propose a high fidelity haptic interface based on biofeedback. When we interact with a very stiff virtual object in the virtual world by a haptic interface, the haptic interface frequently b...

    Katsuhito Akahane, Makoto Sato in Human Interface and the Management of Info… (2017)

  4. Chapter and Conference Paper

    Analysis of the Characteristics of Repeat Customer in a Golf EC Site

    In recent years, acquisition of repeat customers is emphasized for EC sites. On the other hand, the defection rate from the first purchase to the second purchase is the highest. There are much attention to acq...

    Yusuke Sato, Kohei Otake, Takashi Namatame in Social Computing and Social Media. Human B… (2017)

  5. Chapter and Conference Paper

    Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents

    This paper aims at investigating how correct or incorrect opinions are shared among the agents in the weighted network where the relationship among the agent (as nodes of its network) is different each other, ...

    Rei Saito, Masaya Nakata, Hiroyuki Sato in Human Interface and the Management of Info… (2016)

  6. Chapter and Conference Paper

    Evaluation of the New Outdoor Study Scheme Using Mobile Phone Based on the Zeigarnik Effect

    Many devices using ICT seem to bring students much information. They look up a lot of information and feel as if they already know the places or things using their PC. However, it is not all of the objects or ...

    Yuko Hiramatsu, Kumiko Kanbayashi, Atsushi Ito in Learning and Collaboration Technologies (2016)

  7. Chapter and Conference Paper

    Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation

    This paper focuses on the real-time sleep stage estimation and proposes the method which appropriately selects the past sleep data as the prior knowledge for improving accuracy of the sleep stage estimation. The ...

    Yusuke Tajima, Tomohiro Harada in Human Interface and the Management of Info… (2016)

  8. Chapter and Conference Paper

    Automatic Classification Between Involuntary and Two Types of Voluntary Blinks Based on an Image Analysis

    Several input systems using eye blinking for communication with the severely disabled have been proposed. Eye blinking is either voluntary or involuntary. Previously, we developed an image analysis method yiel...

    Hironobu Sato, Kiyohiko Abe, Shoichi Ohi in Human-Computer Interaction: Interaction Te… (2015)

  9. Chapter and Conference Paper

    A Study to Activate Communication by Using SNS on Mobile Phone

    Living in the ICT society, not only adults but also children use ICT instruments. However, children usually cannot recognize what happens beyond the screen of ICT devices indeed. It is effective for such child...

    Yuko Hiramatsu, Atsushi Ito, Koutaro Inagaki in Learning and Collaboration Technologies (2015)

  10. Chapter and Conference Paper

    Development of a Speech-Driven Embodied Entrainment Character System with Pupil Response

    We have developed a speech-driven embodied entrainment character called “InterActor” that had functions of both speaker and listener for supporting human interaction and communication. This character would gen...

    Yoshihiro Sejima, Yoichiro Sato in Human Interface and the Management of Info… (2015)

  11. Chapter and Conference Paper

    Tourist Evacuation Guidance Support System for Use in Disasters

    Japan is a country that is affected by many disasters such as earthquakes, volcanic eruptions, and typhoons. The Japanese populace fears the occurrence of a major earthquake, such as an earthquake caused by th...

    Toshiki Sato, Tomoko Izumi, Yoshio Nakatani in Human-Computer Interaction. Applications a… (2014)

  12. Chapter and Conference Paper

    Safe Walker–Shoes That Alert the Wearer to a Danger

    We propose new device that gives the user a warning against walking in a dangerous area. This device provides the warning to avoid crashing an automobile into a user.

    Motoki Ishida, Hisashi Sato, Takayuki Kosaka in Digital Human Modeling. Applications in He… (2014)

  13. Chapter and Conference Paper

    Collaborative Digital Sports Systems That Encourage Exercise

    Although the importance of health and exercising as a way to maintain fitness and physical wellbeing is widely recognized, it is often difficult for people to persist with a regular workout schedule. In this p...

    Ayaka Sato, Anna Yokokubo, Itiro Siio in Human-Computer Interaction. Applications a… (2014)

  14. Chapter and Conference Paper

    Application of E-learning System Reality in Kyoto-style Earthen Wall Training

    In this paper, application of e-learning system in Kyoto-style earthen wall training was introduced and investigated. Simultaneously, a new design of e-learning (on-line) “Kyokabe” coating teaching system was ...

    Akihiko Goto, Hirofumi Yoshida, Yuka Takai in Digital Human Modeling. Applications in He… (2014)

  15. Chapter and Conference Paper

    Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model

    This paper describes the design of a service system which belongs to a basic system realizing a Value Growth Mobility: a concept of next generation mobility intended to increase the different values that the u...

    Kei Kamiya, Akira Kito, Jaime Alvarez in Design, User Experience, and Usability. Us… (2014)

  16. Chapter and Conference Paper

    Development of the Learning System for Outdoor Study Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, the students of the elementary school and the secondary school have the school trips for several days with classmates. The purpose of those tr...

    Yuko Hiramatsu, Atsushi Ito, Masahiro Fujii in Learning and Collaboration Technologies. T… (2014)

  17. Chapter and Conference Paper

    Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System

    This paper proposes the interactive system that can help humans to understand the trade-off relationship of Pareto optimal solutions (e.g., good products from a certain aspect) in multi-dimensional space. For ...

    Keiki Takadama, Yuya Sawadaishi in Human Interface and the Management of Info… (2013)

  18. Chapter and Conference Paper

    Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies

    Japan faces a rapidly growing elderly population that is unprecedented in the world. As a result, there are emerging needs for quality-of-life technologies, such as rehabilitation equipment, long-term care, an...

    Shuichi Ino, Mitsuru Sato, Minako Hosono in Cross-Cultural Design. Cultural Difference… (2013)

  19. Chapter and Conference Paper

    The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, junior high school students go to several day school trip with classmates. This differs from ordinary sightseeing tours, as its purpose is to ...

    Yuko Hiramatsu, Atsushi Ito, Fumihiro Sato in HCI International 2013 - Posters’ Extended… (2013)

  20. Chapter and Conference Paper

    What Kinds of Human Negotiation Skill Can Be Acquired by Changing Negotiation Order of Bargaining Agents?

    This paper focuses on develo** human negotiation skills through interactions between a human player and a computer agent, and explores its strategic method towards a human skill improvement in enterprise. Fo...

    Keiki Takadama, Atsushi Otaki, Keiji Sato in Human Interface and the Management of Info… (2011)

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