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  1. Chapter and Conference Paper

    Evaluation of the New Outdoor Study Scheme Using Mobile Phone Based on the Zeigarnik Effect

    Many devices using ICT seem to bring students much information. They look up a lot of information and feel as if they already know the places or things using their PC. However, it is not all of the objects or ...

    Yuko Hiramatsu, Kumiko Kanbayashi, Atsushi Ito in Learning and Collaboration Technologies (2016)

  2. Chapter and Conference Paper

    A Study to Activate Communication by Using SNS on Mobile Phone

    Living in the ICT society, not only adults but also children use ICT instruments. However, children usually cannot recognize what happens beyond the screen of ICT devices indeed. It is effective for such child...

    Yuko Hiramatsu, Atsushi Ito, Koutaro Inagaki in Learning and Collaboration Technologies (2015)

  3. Chapter and Conference Paper

    Safe Walker–Shoes That Alert the Wearer to a Danger

    We propose new device that gives the user a warning against walking in a dangerous area. This device provides the warning to avoid crashing an automobile into a user.

    Motoki Ishida, Hisashi Sato, Takayuki Kosaka in Digital Human Modeling. Applications in He… (2014)

  4. Chapter and Conference Paper

    Application of E-learning System Reality in Kyoto-style Earthen Wall Training

    In this paper, application of e-learning system in Kyoto-style earthen wall training was introduced and investigated. Simultaneously, a new design of e-learning (on-line) “Kyokabe” coating teaching system was ...

    Akihiko Goto, Hirofumi Yoshida, Yuka Takai in Digital Human Modeling. Applications in He… (2014)

  5. Chapter and Conference Paper

    Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model

    This paper describes the design of a service system which belongs to a basic system realizing a Value Growth Mobility: a concept of next generation mobility intended to increase the different values that the u...

    Kei Kamiya, Akira Kito, Jaime Alvarez in Design, User Experience, and Usability. Us… (2014)

  6. Chapter and Conference Paper

    Development of the Learning System for Outdoor Study Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, the students of the elementary school and the secondary school have the school trips for several days with classmates. The purpose of those tr...

    Yuko Hiramatsu, Atsushi Ito, Masahiro Fujii in Learning and Collaboration Technologies. T… (2014)

  7. Chapter and Conference Paper

    Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies

    Japan faces a rapidly growing elderly population that is unprecedented in the world. As a result, there are emerging needs for quality-of-life technologies, such as rehabilitation equipment, long-term care, an...

    Shuichi Ino, Mitsuru Sato, Minako Hosono in Cross-Cultural Design. Cultural Difference… (2013)

  8. Chapter and Conference Paper

    The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect

    What is the best way to feel the spirit of the location? In Japan, junior high school students go to several day school trip with classmates. This differs from ordinary sightseeing tours, as its purpose is to ...

    Yuko Hiramatsu, Atsushi Ito, Fumihiro Sato in HCI International 2013 - Posters’ Extended… (2013)

  9. Chapter and Conference Paper

    Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces

    Many online advertising and web-based recommendation systems have been developed, however not so many services consider individual’s real activities in the real world for real time recommendation, regarding th...

    Chihiro Sato, Shigeyuki Takeuchi in Design, User Experience, and Usability. Th… (2011)