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    Chapter and Conference Paper

    Aesthetic Design of Interactive Museum Exhibits

    Over the last five years, we have worked on creating museum exhibits by utilizing sensing technologies including RFID, fingerprint recognition, and face recognition. Unlike the complexity of underlying technol...

    Takashi Kiriyama, Masahiko Sato in Constructing Ambient Intelligence (2012)

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    Chapter and Conference Paper

    Dynamic Social Simulation with Multi-agents Having Internal Dynamics

    In this paper, we discuss a viewpoint to regard individuals in a society as cognitive agents having internal dynamics, in order to study the dynamic nature of social structures. Internal dynamics is the autono...

    Takashi Sato, Takashi Hashimoto in New Frontiers in Artificial Intelligence (2007)

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    Chapter and Conference Paper

    Evaluation of Using Human Relationships on the Web as Information Navigation Paths

    We investigated the use of human relationships on the web for information navigation paths. We propose a new information navigation method that uses personal names. It automatically extracts the human relation...

    Kazuhiro Kazama, Shin-ya Sato, Kensuke Fukuda in New Frontiers in Artificial Intelligence (2006)

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    Chapter and Conference Paper

    An Implementation for Capturing Clickable Moving Objects

    This paper discusses a method for identifying clickable objects/regions in still and moving images when they are being captured. A number of methods and languages have recently been proposed for adding point-a...

    Toshiharu Sugawara, Satoshi Kurihara, Shigemi Aoyagi in Computer Human Interaction (2004)

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    Chapter and Conference Paper

    An Interface for Input the Object Region Using the Hand Chroma Key

    We are develo** the mobile system to identify wild flowers and grasses mainly from object images captured by a camera in the outdoor scene. In such systems, it is essential to inform the system an object reg...

    Shuhei Sato, Etsuya Shibayama, Shin Takahashi in Computer Human Interaction (2004)

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    Chapter and Conference Paper

    Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers

    We have developed a menu-selection-based Japanese input method for a pen device. To obtain user-input kanji-form text rapidly, the system requires sequence of consonant. Following this, the user selects kanji-...

    Daisuke Sato, Buntarou Shizuki, Motoki Miura, Jiro Tanaka in Computer Human Interaction (2004)