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    Chapter and Conference Paper

    Aesthetic Design of Interactive Museum Exhibits

    Over the last five years, we have worked on creating museum exhibits by utilizing sensing technologies including RFID, fingerprint recognition, and face recognition. Unlike the complexity of underlying technol...

    Takashi Kiriyama, Masahiko Sato in Constructing Ambient Intelligence (2012)

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    Chapter and Conference Paper

    Design and Analysis of Interactions with Museum Exhibits

    The Definition of Self is a museum exhibition at 21_21 DESIGN SIGHT in 2010, intended to speculate our attributes in the contemporary world. This paper discusses design and interaction of two exhibits created ...

    Takashi Kiriyama, Masahiko Sato in Ambient Intelligence (2011)

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    Chapter and Conference Paper

    Table-Top Interface Using Fingernail Images and Real Object Recognition

    Many researchers have proposed the development of table-top interfaces in the last decade. In a table-top system, for user satisfaction, they must be able to operate digital and analog media seamlessly. In thi...

    Kenta Hara, Noriko Takemura, Yoshio Iwai, Kosuke Sato in Ambient Intelligence (2011)

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    Chapter and Conference Paper

    Subjective Difficulty Estimation for Interactive Learning by Sensing Vibration Sound on Desk Panel

    In this paper, we propose a method which estimates the student’s subjective difficulty with a vibration sound on a desk obtained by a microphone on the back of the desk panel. First, it classifies the student’...

    Nana Hamaguchi, Keiko Yamamoto, Daisuke Iwai, Kosuke Sato in Ambient Intelligence (2010)