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  1. No Access

    Chapter and Conference Paper

    SEPHLA: Challenges and Opportunities Within Environment - Personal Health Archives

    It is well known that environment and human health have a close relationship. Many researchers have pointed out the high association between the condition of an environment (e.g. pollutant concentrations, weat...

    Tomohiro Sato, Minh-Son Dao, Kota Kuribayashi, Koji Zettsu in MultiMedia Modeling (2019)

  2. Chapter and Conference Paper

    Layer-Wise Weight Decay for Deep Neural Networks

    In this paper, we propose layer-wise weight decay for efficient training of deep neural networks. Our method sets different values of the weight-decay coefficients layer by layer so that the ratio of the scale...

    Masato Ishii, Atsushi Sato in Image and Video Technology (2018)

  3. No Access

    Chapter and Conference Paper

    Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation

    Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive vi...

    Tomohiro Fukuda, Hideki Nada, Haruo Adachi in Computer-Aided Architectural Design. Futur… (2017)

  4. No Access

    Chapter

    SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display

    This paper proposes a string-driven pen-based interface, which is capable of two translational and one rotational (2T1R) interaction, and co-located haptic-visual display. The inputs of interface are translati...

    Li** Lin, Yongtian Wang, Katsuhito Akahane in Transactions on Edutainment VIII (2012)

  5. Chapter and Conference Paper

    A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes

    In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...

    Jung-Min Choi, Keiichi Sato in Human Centered Design (2011)

  6. Chapter and Conference Paper

    Social Robot Design

    The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...

    Seita Koike, Masayuki Sugawara, Yuki Kutsukake, Sayaka Yamanouchi in Human Centered Design (2009)

  7. No Access

    Chapter and Conference Paper

    Growth Analysis of Neighbor Network for Evaluation of Damage Progress

    We constructed two types of neighbor networks, i.e., TOP k and k-MNN (Mutually Nearest Neighbor) networks, on observed AE (Acoustic Emission) data produced by damages in SOFC (Solid Oxide Fuel Cell). Afterwards, ...

    Ken-ichi Fukui, Kazuhisa Sato in Advances in Knowledge Discovery and Data M… (2009)

  8. No Access

    Chapter and Conference Paper

    Effects of Kurtosis for the Error Rate Estimators Using Resampling Methods in Two Class Discrimination

    In preceding studies, error rate estimators have been compared under various conditions and in most cases the population distribution was assumed to be normal. Effects of non-normality of the population have t...

    Kozo Yamada, Hirohito Sakurai, Hideyuki Imai in Knowledge-Based and Intelligent Informatio… (2009)

  9. No Access

    Chapter and Conference Paper

    Automobile Driving Behavior Recognition Using Boosting Sequential Labeling Method for Adaptive Driver Assistance Systems

    Recent advances in practical adaptive driving assistance systems and sensing technology for automobiles have led to a detailed study of individual human driving behavior. In such a study, we need to deal with ...

    Wathanyoo Khaisongkram in KI 2008: Advances in Artificial Intelligen… (2008)

  10. No Access

    Chapter and Conference Paper

    Semi-structure Mining Method for Text Mining with a Chunk-Based Dependency Structure

    In text mining, when we need more precise information than word frequencies such as the relationships among words, it is necessary to extract frequent patterns of words with a dependency structure in a sentenc...

    Issei Sato, Hiroshi Nakagawa in Advances in Knowledge Discovery and Data Mining (2007)

  11. No Access

    Chapter and Conference Paper

    Using a MyoKinetic Synthesizer to Control of Virtual Instruments

    We have been develo** a new type of human-computer interface, myokinetic synthesizer (MyoKinSynthesizer), using electromyography (EMG) signals. It enables a user to select virtual instruments and to control ...

    Duk Shin, Atsushi Katayama, Kyoungsik Kim in Advances in Artificial Reality and Tele-Ex… (2006)

  12. No Access

    Chapter and Conference Paper

    Haptic Interaction System for Co-evolution with Reactive Virtual Human

    Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...

    S. Z. Jeong, N. Hashimoto, M. Sato in Technologies for E-Learning and Digital Entertainment (2006)

  13. No Access

    Chapter and Conference Paper

    3D Digital Archive of the Burghers of Calais

    Auguste Rodin is the most celebrated sculptor of the 19th century. His works, such as The Gates of Hell, The Thinker, and The Burghers of Calais, are famous worldwide. To our knowledge, no art historians have ...

    Daisuke Miyazaki, Mawo Kamakura in Interactive Technologies and Sociotechnica… (2006)

  14. No Access

    Chapter and Conference Paper

    OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera

    This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger...

    Toshiki Sato, Kentaro Fukuchi, Hideki Koike in Entertainment Computing - ICEC 2006 (2006)

  15. No Access

    Chapter and Conference Paper

    Develo** and Analyzing Geographical Content Display System by Using RFID

    As a new management tool in place of the barcode, RFID (radio frequency identification) applied in various industrial fields. The distinguishing feature of RFID is it’s ability for contactless information tran...

    Hiroshi Suzuki, Tadahiko Sato, Koji Yamada in Interactive Technologies and Sociotechnica… (2006)

  16. Chapter

    Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands

    We have developed an augmented desk interface system called the EnhancedDesk which allows us to interact with both physical objects and digital information projected onto a desk simultaneously; this interactio...

    Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato in Entertainment Computing (2003)

  17. Chapter

    Playing Rubik’s Cube in Mixed Reality

    This paper describes a prototype system for virtual objects manipulation in mixed reality environment. SPIDAR-8, the multi-fingers string-based haptic interface device, is used to display force feedback at fou...

    Makoto Sato, Yasuharu Koike, Somsak Walairacht in Entertainment Computing (2003)

  18. Chapter

    A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects

    Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Beca...

    Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto in Entertainment Computing (2003)

  19. Chapter

    “Penguin Hockey”

    We have developed a Virtual Reality amusement system called “Penguin Hockey”. Most previous work on virtual reality amusement systems has targeted the players aged approximately 10–15. However, our system targ...

    Akihiko Shirai, Shouichi Hasegawa, Yasuharu Koike, Makoto Sato in Entertainment Computing (2003)

  20. No Access

    Chapter and Conference Paper

    Variance-Penalized Reinforcement Learning for Risk-Averse Asset Allocation

    The tasks of optimizing asset allocation considering transaction costs can be formulated into the framework of Markov Decision Processes(MDPs) and reinforcement learning. In this paper, a risk-averse reinforce...

    Makoto Sato, Shigenobu Kobayashi in Intelligent Data Engineering and Automated… (2000)

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