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Chapter and Conference Paper
SEPHLA: Challenges and Opportunities Within Environment - Personal Health Archives
It is well known that environment and human health have a close relationship. Many researchers have pointed out the high association between the condition of an environment (e.g. pollutant concentrations, weat...
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Chapter and Conference Paper
Layer-Wise Weight Decay for Deep Neural Networks
In this paper, we propose layer-wise weight decay for efficient training of deep neural networks. Our method sets different values of the weight-decay coefficients layer by layer so that the ratio of the scale...
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Chapter and Conference Paper
Integration of a Structure from Motion into Virtual and Augmented Reality for Architectural and Urban Simulation
Computational visual simulations are extremely useful and powerful tools for decision-making. The use of virtual and augmented reality (VR/AR) has become a common phenomenon due to real-time and interactive vi...
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Chapter
SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display
This paper proposes a string-driven pen-based interface, which is capable of two translational and one rotational (2T1R) interaction, and co-located haptic-visual display. The inputs of interface are translati...
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Chapter and Conference Paper
A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes
In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...
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Chapter and Conference Paper
Social Robot Design
The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...
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Chapter and Conference Paper
Growth Analysis of Neighbor Network for Evaluation of Damage Progress
We constructed two types of neighbor networks, i.e., TOP k and k-MNN (Mutually Nearest Neighbor) networks, on observed AE (Acoustic Emission) data produced by damages in SOFC (Solid Oxide Fuel Cell). Afterwards, ...
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Chapter and Conference Paper
Effects of Kurtosis for the Error Rate Estimators Using Resampling Methods in Two Class Discrimination
In preceding studies, error rate estimators have been compared under various conditions and in most cases the population distribution was assumed to be normal. Effects of non-normality of the population have t...
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Chapter and Conference Paper
Automobile Driving Behavior Recognition Using Boosting Sequential Labeling Method for Adaptive Driver Assistance Systems
Recent advances in practical adaptive driving assistance systems and sensing technology for automobiles have led to a detailed study of individual human driving behavior. In such a study, we need to deal with ...
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Chapter and Conference Paper
Semi-structure Mining Method for Text Mining with a Chunk-Based Dependency Structure
In text mining, when we need more precise information than word frequencies such as the relationships among words, it is necessary to extract frequent patterns of words with a dependency structure in a sentenc...
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Chapter and Conference Paper
Using a MyoKinetic Synthesizer to Control of Virtual Instruments
We have been develo** a new type of human-computer interface, myokinetic synthesizer (MyoKinSynthesizer), using electromyography (EMG) signals. It enables a user to select virtual instruments and to control ...
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Chapter and Conference Paper
Haptic Interaction System for Co-evolution with Reactive Virtual Human
Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...
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Chapter and Conference Paper
3D Digital Archive of the Burghers of Calais
Auguste Rodin is the most celebrated sculptor of the 19th century. His works, such as The Gates of Hell, The Thinker, and The Burghers of Calais, are famous worldwide. To our knowledge, no art historians have ...
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Chapter and Conference Paper
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera
This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger...
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Chapter and Conference Paper
Develo** and Analyzing Geographical Content Display System by Using RFID
As a new management tool in place of the barcode, RFID (radio frequency identification) applied in various industrial fields. The distinguishing feature of RFID is it’s ability for contactless information tran...
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Chapter
Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands
We have developed an augmented desk interface system called the EnhancedDesk which allows us to interact with both physical objects and digital information projected onto a desk simultaneously; this interactio...
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Chapter
Playing Rubik’s Cube in Mixed Reality
This paper describes a prototype system for virtual objects manipulation in mixed reality environment. SPIDAR-8, the multi-fingers string-based haptic interface device, is used to display force feedback at fou...
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Chapter
A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects
Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Beca...
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Chapter
“Penguin Hockey”
We have developed a Virtual Reality amusement system called “Penguin Hockey”. Most previous work on virtual reality amusement systems has targeted the players aged approximately 10–15. However, our system targ...
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Chapter and Conference Paper
Variance-Penalized Reinforcement Learning for Risk-Averse Asset Allocation
The tasks of optimizing asset allocation considering transaction costs can be formulated into the framework of Markov Decision Processes(MDPs) and reinforcement learning. In this paper, a risk-averse reinforce...