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    Chapter and Conference Paper

    What impact does the haptic-stereo integration have on depth perception in stereographic virtual environment? a preliminary study

    The present work aims to study the possibility of displaying force feedback along with stereo graphic in virtual reality interaction. During the different experiments we investigated the effect of providing ha...

    Laroussi Bouguila, Masahiro Ishii, Makoto Sato in Haptic Human-Computer Interaction (2001)

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    Chapter and Conference Paper

    Scaleable SPIDAR: a haptic interface for human-scale virtual environments

    The paper aims to present a new human-scale haptic device for virtual environment named Scaleable-SPIDAR (Space Interface Device for Artificial Reality), which can provides different aspects of force feedback ...

    Laroussi Buoguila, Masahiro Ishii, Makoto Sato in Haptic Human-Computer Interaction (2001)

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    Chapter and Conference Paper

    Haptic Interaction System for Co-evolution with Reactive Virtual Human

    Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...

    S. Z. Jeong, N. Hashimoto, M. Sato in Technologies for E-Learning and Digital Entertainment (2006)

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    Chapter and Conference Paper

    Identification of MCMC Samples for Clustering

    For clustering problems, many studies use just MAP assignments to show clustering results instead of using whole samples from a MCMC sampler. This is because it is not straightforward to recognize clusters bas...

    Kenichi Kurihara, Tsuyoshi Murata in Large-Scale Knowledge Resources. Construct… (2008)

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    Chapter

    Detecting Environmental Changes through High-Resolution Data of Financial Markets

    This article proposes methods to detect states of financial markets both comprehensively and with a high-resolution. In order to quantify trading patterns several mathematical methods are proposed based on fre...

    Aki-Hiro Sato in New Advances in Intelligent Decision Technologies (2009)

  6. Chapter and Conference Paper

    Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath

    This study describes a presentation technique of scent designed for users to recognize multiple scents during a very short time period. We measured the olfactory characteristics of subjects when two kinds of s...

    Kaori Ohtsu, Junta Sato, Yuichi Bannai in Human-Computer Interaction – INTERACT 2009 (2009)

  7. Chapter and Conference Paper

    What’s Next? A Visual Editor for Correcting Reading Order

    The reading order, i.e. the serialized form, of the webpage should be a meaningful order for alternative representations such as the audible forms needed for visually impaired users. However, the serialized fo...

    Daisuke Sato, Masatomo Kobayashi in Human-Computer Interaction – INTERACT 2009 (2009)

  8. Chapter and Conference Paper

    Effects of Touch Screen Response Time on Psychological State and Task Performance

    The purpose of this study was to investigate how touch screen response time affected user’s psychological state and task performance. Ten male participants performed numeric entry task on the touch screen unde...

    Nozomi Sato, Kentaro Nakajima in Human-Computer Interaction – INTERACT 2011 (2011)

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    Chapter

    SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display

    This paper proposes a string-driven pen-based interface, which is capable of two translational and one rotational (2T1R) interaction, and co-located haptic-visual display. The inputs of interface are translati...

    Li** Lin, Yongtian Wang, Katsuhito Akahane in Transactions on Edutainment VIII (2012)

  10. Chapter and Conference Paper

    Characteristics of Elderly User Behavior on Mobile Multi-touch Devices

    Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...

    Susumu Harada, Daisuke Sato, Hironobu Takagi in Human-Computer Interaction – INTERACT 2013 (2013)

  11. Chapter and Conference Paper

    Lessons Learned from Crowd Accessibility Services

    Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...

    Hironobu Takagi, Susumu Harada, Daisuke Sato in Human-Computer Interaction – INTERACT 2013 (2013)

  12. Chapter and Conference Paper

    Tourist Evacuation Guidance Support System for Use in Disasters

    Japan is a country that is affected by many disasters such as earthquakes, volcanic eruptions, and typhoons. The Japanese populace fears the occurrence of a major earthquake, such as an earthquake caused by th...

    Toshiki Sato, Tomoko Izumi, Yoshio Nakatani in Human-Computer Interaction. Applications a… (2014)

  13. Chapter and Conference Paper

    Collaborative Digital Sports Systems That Encourage Exercise

    Although the importance of health and exercising as a way to maintain fitness and physical wellbeing is widely recognized, it is often difficult for people to persist with a regular workout schedule. In this p...

    Ayaka Sato, Anna Yokokubo, Itiro Siio in Human-Computer Interaction. Applications a… (2014)

  14. Chapter and Conference Paper

    Automatic Classification Between Involuntary and Two Types of Voluntary Blinks Based on an Image Analysis

    Several input systems using eye blinking for communication with the severely disabled have been proposed. Eye blinking is either voluntary or involuntary. Previously, we developed an image analysis method yiel...

    Hironobu Sato, Kiyohiko Abe, Shoichi Ohi in Human-Computer Interaction: Interaction Te… (2015)

  15. Chapter and Conference Paper

    Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents

    This paper aims at investigating how correct or incorrect opinions are shared among the agents in the weighted network where the relationship among the agent (as nodes of its network) is different each other, ...

    Rei Saito, Masaya Nakata, Hiroyuki Sato in Human Interface and the Management of Info… (2016)

  16. Chapter and Conference Paper

    Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation

    This paper focuses on the real-time sleep stage estimation and proposes the method which appropriately selects the past sleep data as the prior knowledge for improving accuracy of the sleep stage estimation. The ...

    Yusuke Tajima, Tomohiro Harada in Human Interface and the Management of Info… (2016)

  17. Chapter and Conference Paper

    Outdoor Studying System Using Bluetooth Low Energy Beacon—To Feel Cultural Sites

    We investigated outdoor studying using Bluetooth Low Energy (BLE) beacons in Nikko, a world heritage site in Japan, in order to convey traditional cultural information to young students. A BLE beacon can supp...

    Yuko Hiramatsu, Fumihiro Sato, Atsushi Ito in Learning and Collaboration Technologies. N… (2017)

  18. Chapter and Conference Paper

    Towards Adaptive Aircraft Landing Order with Aircraft Routes Partially Fixed by Air Traffic Controllers as Human Intervention

    This paper focuses on how cognitive loads of air traffic controllers can be reduced when optimizing both aircraft route and landing order in the airport landing problem (ALP), and proposes its method which can...

    Akinori Murata, Hiroyuki Sato in Human Interface and the Management of Info… (2017)

  19. Chapter and Conference Paper

    Research on High Fidelity Haptic Interface Based on Biofeedback

    In this paper, we propose a high fidelity haptic interface based on biofeedback. When we interact with a very stiff virtual object in the virtual world by a haptic interface, the haptic interface frequently b...

    Katsuhito Akahane, Makoto Sato in Human Interface and the Management of Info… (2017)

  20. No Access

    Chapter and Conference Paper

    The Design and Evaluation of a Multi-player Milk Supply Chain Management Game

    There are various brands of milk with different “best use before” dates in supermarkets. Each milk package must be sold by this corresponding selling time limit, which is set as two-thirds of the time of its b...

    Mizuho Sato, Manami Tsunoda, Hitomi Imamura in Simulation Gaming. Applications for Sustai… (2018)

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