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Chapter and Conference Paper
Haptic Interaction System for Co-evolution with Reactive Virtual Human
Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...
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Chapter and Conference Paper
Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath
This study describes a presentation technique of scent designed for users to recognize multiple scents during a very short time period. We measured the olfactory characteristics of subjects when two kinds of s...
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Chapter and Conference Paper
What’s Next? A Visual Editor for Correcting Reading Order
The reading order, i.e. the serialized form, of the webpage should be a meaningful order for alternative representations such as the audible forms needed for visually impaired users. However, the serialized fo...
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Chapter and Conference Paper
Effects of Touch Screen Response Time on Psychological State and Task Performance
The purpose of this study was to investigate how touch screen response time affected user’s psychological state and task performance. Ten male participants performed numeric entry task on the touch screen unde...
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Chapter and Conference Paper
Characteristics of Elderly User Behavior on Mobile Multi-touch Devices
Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...
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Chapter and Conference Paper
Lessons Learned from Crowd Accessibility Services
Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...
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Chapter and Conference Paper
Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents
This paper aims at investigating how correct or incorrect opinions are shared among the agents in the weighted network where the relationship among the agent (as nodes of its network) is different each other, ...
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Chapter and Conference Paper
Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation
This paper focuses on the real-time sleep stage estimation and proposes the method which appropriately selects the past sleep data as the prior knowledge for improving accuracy of the sleep stage estimation. The ...
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Chapter and Conference Paper
Outdoor Studying System Using Bluetooth Low Energy Beacon—To Feel Cultural Sites
We investigated outdoor studying using Bluetooth Low Energy (BLE) beacons in Nikko, a world heritage site in Japan, in order to convey traditional cultural information to young students. A BLE beacon can supp...
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Chapter and Conference Paper
Towards Adaptive Aircraft Landing Order with Aircraft Routes Partially Fixed by Air Traffic Controllers as Human Intervention
This paper focuses on how cognitive loads of air traffic controllers can be reduced when optimizing both aircraft route and landing order in the airport landing problem (ALP), and proposes its method which can...
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Chapter and Conference Paper
Research on High Fidelity Haptic Interface Based on Biofeedback
In this paper, we propose a high fidelity haptic interface based on biofeedback. When we interact with a very stiff virtual object in the virtual world by a haptic interface, the haptic interface frequently b...
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Chapter and Conference Paper
Balancing Cost and Quality: An Exploration of Human-in-the-Loop Frameworks for Automated Short Answer Scoring
Short answer scoring (SAS) is the task of grading short text written by a learner. In recent years, deep-learning-based approaches have substantially improved the performance of SAS models, but how to guarante...
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Chapter and Conference Paper
Plausibility and Faithfulness of Feature Attribution-Based Explanations in Automated Short Answer Scoring
Automated short answer scoring (SAS) is the task of automatically assigning a score as output to a given input answer. In this work, we tackle the challenging task of outputting the basis (i.e., justification cue...