11,997 Result(s)
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Chapter and Conference Paper
A Framework for Accessibility in XR Environments
Digital accessibility is vital for ensuring equal access and usability for individuals with disabilities. However, addressing the unique challenges faced by individuals with disabilities in XR environments rem...
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Chapter and Conference Paper
Sensitize and Qualify University Teachers for Digital Accessibility
University teachers face new challenges, particularly in the context of digital teaching and learning. However, teachers often encounter obstacles in implementing digital accessibility in their teaching. One o...
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Chapter and Conference Paper
Ruffle &Riley: Insights from Designing and Evaluating a Large Language Model-Based Conversational Tutoring System
Conversational tutoring systems (CTSs) offer learning experiences through interactions based on natural language. They are recognized for promoting cognitive engagement and improving learning outcomes, especia...
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Chapter and Conference Paper
Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals
Goal-setting is commonly used in behavior change applications for physical activity. However, for goals to be effective, they need to be tailored to a user’s situation (e.g., motivation, progress). One way to ...
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Chapter and Conference Paper
Correction to: Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project
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Chapter and Conference Paper
Correction to: Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic
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Chapter and Conference Paper
Retraction Note to: Methods of Visualizing Landing Performance in Low-Visibility ILS Approaches (Preliminary Findings)
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Chapter and Conference Paper
Correction to: The City Scale Effect and the Baidu Index Prediction Model of Public Perceptions of the Risks Associated with Autonomous Driving Technology
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Chapter and Conference Paper
Correction to: Conducting Morality and Emotion Analysis on Blog Discourse
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Chapter and Conference Paper
Correction to: Research on Conversational Interaction Design Strategy of Shop** APP Based on Context Awareness
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Chapter and Conference Paper
Correction to: Notifying Users: Customisation Preferences for Notifications in Health and Well-being Applications
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Chapter and Conference Paper
Correction to: Discovering Best Practices for Educational Video Conferencing Systems
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Chapter and Conference Paper
Correction to: College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-device Learning Environments
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Chapter and Conference Paper
A Student-Centered Learning Analytics Dashboard Towards Course Goal Achievement in STEM Education
Online learning has become an everyday form of learning for many students across different disciplines, including STEM subjects in the setting of higher education. Studying in these settings requires students ...
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Chapter and Conference Paper
‘How Do We Move Back?’ – A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity
The interactive tabletop activity ‘Orbitia’ aims at develo** collaborative conduct among participants. We provide a detailed account of how a group of three participants jointly solve a problem in the Orbiti...
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Chapter and Conference Paper
The “Courage Companion” – An AI-Supported Environment for Training Teenagers in Handling Social Media Critically and Responsibly
The provision of toxic content and misinformation is a frequent phenomenon in current social media with specific impact and risks for younger users. We report on efforts taken in the project Courage to mitigat...
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Chapter and Conference Paper
Analysis of MOOC Features in a Regional Platform: Design and Delivery of Courses
At least two motivations make relevant research on regional MOOC providers: (1) they are Learning at scale environments where a large amount of data is produced, the high number of learners can show different ...
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Chapter and Conference Paper
Attitudes Toward a Virtual Smoking Cessation Coach: Relationship and Willingness to Continue
Virtual coaches have the potential to address the low adherence common to eHealth applications for behavior change by, for example, providing motivational support. However, given the multitude of factors affec...
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Chapter and Conference Paper
PEER: Empowering Writing with Large Language Models
The emerging research area of large language models (LLMs) has far-reaching implications for various aspects of our daily lives. In education, in particular, LLMs hold enormous potential for enabling personali...
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Chapter and Conference Paper
On Extended Reality Objective Performance Metrics for Neurosurgical Training
The adoption of Extended Reality (XR) technologies for supporting learning processes is an increasingly popular research topic for a wide variety of domains, including medical education. Currently, within this...