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Atomfreie Zone – Dematerialisierung, Digitale Zwillinge und Bündelung

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  1. Chapter

    Correction to: Preparing for the Next Cyber Revolution

    This book was inadvertently published without updating the corrections to the chapters noted below.

    Joseph N. Pelton in Preparing for the Next Cyber Revolution (2019)

  2. Chapter

    Correction to: Transhumanism - Engineering the Human Condition

    The below listed late corrections from the author should be considered in following pages of the current version:

    Roberto Manzocco in Transhumanism - Engineering the Human Condition (2019)

  3. Chapter

    Pandemic

    Pandemics such as the Black Death have altered the course of history. The ravages of the Spanish Flu pandemic were so terrible that at least one culture decided the most humane way of dealing with the aftermat...

    Stephen Webb in New Light Through Old Windows: Exploring C… (2019)

  4. Chapter and Conference Paper

    A Web Search Method Based on the Temporal Relation of Query Keywords

    As use of the Web has become more popular, searching for particular content has been refined by allowing users to enter multiple keywords as queries. However, simple combinations of multiple query keywords may...

    Tomoyo Kage, Kazutoshi Sumiya in Web Information Systems – WISE 2006 (2006)

  5. Chapter and Conference Paper

    Document Re-ranking by Generality in Bio-medical Information Retrieval

    Document ranking is an important process in information retrieval (IR). It presents retrieved documents in an order of their estimated degrees of relevance to query. Traditional document ranking methods are mo...

    **n Yan, Xue Li, Dawei Song in Web Information Systems Engineering – WISE 2005 (2005)

  6. Chapter and Conference Paper

    Osaka University “Trackies 2000”

    This is the team description of Osaka University “Trackies” for RoboCup2000. The hardware and software architecture are presented.

    Yasutake Takahashi, Eiji Uchibe in RoboCup 2000: Robot Soccer World Cup IV (2001)

  7. Chapter and Conference Paper

    KIRC: Kyutech Intelligent Robot Club

    Autonomous soccer robots should recognize the environment from the captured image from a video camera and plan to a proper behavior. Furthermore, when some robots play cooperatively, communication system betwe...

    Takeshi Ohashi, Shuichi Enokida in RoboCup 2000: Robot Soccer World Cup IV (2001)

  8. Chapter and Conference Paper

    Bridging Gap between the Simulation and Robotics with a Global Vision System

    A wide gap lies between the simulation league and real robot leagues of RoboCup, in particular in applications. In the simulation league, the soccer server maintains all data on the pitch and feeds such data t...

    Yukiko Nakagawa, Hiroshi G. Okuno in RoboCup 2000: Robot Soccer World Cup IV (2001)

  9. Chapter and Conference Paper

    Reinforcement Learning for 3 vs. 2 Keepaway

    As a sequential decision problem, robotic soccer can benefit from research in reinforcement learning. We introduce the 3 vs. 2 keepaway domain, a subproblem of robotic soccer implemented in the RoboCup soccer ...

    Peter Stone, Richard S. Sutton, Satinder Singh in RoboCup 2000: Robot Soccer World Cup IV (2001)

  10. Chapter and Conference Paper

    S.P.Q.R.

    The SPQR (Soccer Player Quadruped Robots, but also Senatus PopulusQue Romanus) team was a newcomer of the Sony Legged League in RoboCup 2000. The work started in April 2000, based on the previous experience gaine...

    D. Nardi, C. Castelpietra, A. Guidotti in RoboCup 2000: Robot Soccer World Cup IV (2001)

  11. Chapter and Conference Paper

    Harmony Team

    In the simulation part of soccer server, there are many strong teams made by detailed designs of hand-coded program techniques based on top-down approaches. However, it is exciting if it can be possible to des...

    Hiroyuki Iizuka, Masatoshi Hiramoto in RoboCup 2000: Robot Soccer World Cup IV (2001)

  12. Chapter and Conference Paper

    Zeng00: The Realization of Mixed Strategy in simulation soccer game

    We propose and examine a time mixed strategy method. We can obtain the optimal mixed strategy in a simulation soccer by means of this method, even if we don’t have the payoff matrix which consists of both team...

    Takuya Morishita, T. Kawarabayashi, H. Shimora in RoboCup 2000: Robot Soccer World Cup IV (2001)

  13. Chapter and Conference Paper

    Golem Team in Middle-Sized Robots League

    Golem is an holonomic robot designed to be compliant with Robocup regulations for the middle-sized league. The project consists in three parts: mechanics and hardware, vision system and software.We adopted the...

    Paolo de Pascalis, Massimo Ferraresso in RoboCup 2000: Robot Soccer World Cup IV (2001)

  14. Chapter and Conference Paper

    PINO The Humanoid : A Basic Architecture

    In this paper, we present a basic architecture and design principle behind Pino, a humanoid for RoboCup Humanoid League. Pino is designed to be a platform for research in robotics and AI. There are four major ...

    Fuminori Yamasaki, Tatsuya Matsui in RoboCup 2000: Robot Soccer World Cup IV (2001)

  15. Chapter and Conference Paper

    Team Sweden

    “Team Sweden” is the Swedish national team that entered the Sony legged robot league at the RoboCup ’99 and RoboCup 2000 competitions. We had two main requirements in mind when preparing our entries:

      A. Saffiotti, M. Boman, P. Buschka, P. Davidsson in RoboCup 2000: Robot Soccer World Cup IV (2001)

    1. Chapter and Conference Paper

      Open Zeng: an Open Style Distributed Semi-Cooperative Team Development Project from Japan

      The team Open Zeng is a quite interesting and unique project to study subjects on heterogeneous cooperative teamwork behavior. Twelve players from seven different university and institutions were gatherd and p...

      Junji Nishino, Takuya Morishita, Takenori Kubo in RoboCup 2000: Robot Soccer World Cup IV (2001)

    2. Chapter and Conference Paper

      Essex Rovers Team Description

      This article introduces our current research efforts to build a multi-agent system for cooperation and learning of multiple Sony legged robots in the RoboCup domain. A behaviour-based hierarchy is proposed for...

      Huosheng Hu, Dongbing Gu, Bo Li in RoboCup 2000: Robot Soccer World Cup IV (2001)

    3. Chapter and Conference Paper

      RescueModel: A Multi-Agent Simulation of Bushfire Disaster Management

      The RescueModel project is a vehicle for research into multiagent systems, architectures, and strategies. It builds on the theoretical, practical, and experimental base of a decade of beliefs-desires-intention...

      Gary Au, Simon Goss, Clint Heinze in RoboCup 2000: Robot Soccer World Cup IV (2001)

    4. Chapter and Conference Paper

      Using Simulated RoboCup in Undergraduate Education

      We argue that RoboCup can be used to improve the teaching of AI in undergraduate education. We give some examples of how AI courses using RoboCup can be implemented using a problem based approach at two differ...

      Fredrik Heintzy, Johan Kummenejez, Paul Scerriy in RoboCup 2000: Robot Soccer World Cup IV (2001)

    5. Chapter and Conference Paper

      Humboldt Heroes

      Our last years approach to the Sony legged league suffered from a number of drawbacks:

      1. The motion system was ways to slow and i...

      Matthias Werner, Helmut Myritz, Uwe Düffert in RoboCup 2000: Robot Soccer World Cup IV (2001)

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