114 Result(s)
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Chapter
Correction to: Preparing for the Next Cyber Revolution
This book was inadvertently published without updating the corrections to the chapters noted below.
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Chapter
Correction to: Transhumanism - Engineering the Human Condition
The below listed late corrections from the author should be considered in following pages of the current version:
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Chapter
Pandemic
Pandemics such as the Black Death have altered the course of history. The ravages of the Spanish Flu pandemic were so terrible that at least one culture decided the most humane way of dealing with the aftermat...
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Chapter and Conference Paper
A Web Search Method Based on the Temporal Relation of Query Keywords
As use of the Web has become more popular, searching for particular content has been refined by allowing users to enter multiple keywords as queries. However, simple combinations of multiple query keywords may...
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Chapter and Conference Paper
Document Re-ranking by Generality in Bio-medical Information Retrieval
Document ranking is an important process in information retrieval (IR). It presents retrieved documents in an order of their estimated degrees of relevance to query. Traditional document ranking methods are mo...
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Chapter and Conference Paper
Osaka University “Trackies 2000”
This is the team description of Osaka University “Trackies” for RoboCup2000. The hardware and software architecture are presented.
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Chapter and Conference Paper
KIRC: Kyutech Intelligent Robot Club
Autonomous soccer robots should recognize the environment from the captured image from a video camera and plan to a proper behavior. Furthermore, when some robots play cooperatively, communication system betwe...
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Chapter and Conference Paper
Bridging Gap between the Simulation and Robotics with a Global Vision System
A wide gap lies between the simulation league and real robot leagues of RoboCup, in particular in applications. In the simulation league, the soccer server maintains all data on the pitch and feeds such data t...
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Chapter and Conference Paper
Reinforcement Learning for 3 vs. 2 Keepaway
As a sequential decision problem, robotic soccer can benefit from research in reinforcement learning. We introduce the 3 vs. 2 keepaway domain, a subproblem of robotic soccer implemented in the RoboCup soccer ...
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Chapter and Conference Paper
S.P.Q.R.
The SPQR (Soccer Player Quadruped Robots, but also Senatus PopulusQue Romanus) team was a newcomer of the Sony Legged League in RoboCup 2000. The work started in April 2000, based on the previous experience gaine...
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Chapter and Conference Paper
Harmony Team
In the simulation part of soccer server, there are many strong teams made by detailed designs of hand-coded program techniques based on top-down approaches. However, it is exciting if it can be possible to des...
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Chapter and Conference Paper
Zeng00: The Realization of Mixed Strategy in simulation soccer game
We propose and examine a time mixed strategy method. We can obtain the optimal mixed strategy in a simulation soccer by means of this method, even if we don’t have the payoff matrix which consists of both team...
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Chapter and Conference Paper
Golem Team in Middle-Sized Robots League
Golem is an holonomic robot designed to be compliant with Robocup regulations for the middle-sized league. The project consists in three parts: mechanics and hardware, vision system and software.We adopted the...
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Chapter and Conference Paper
PINO The Humanoid : A Basic Architecture
In this paper, we present a basic architecture and design principle behind Pino, a humanoid for RoboCup Humanoid League. Pino is designed to be a platform for research in robotics and AI. There are four major ...
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Chapter and Conference Paper
Team Sweden
“Team Sweden” is the Swedish national team that entered the Sony legged robot league at the RoboCup ’99 and RoboCup 2000 competitions. We had two main requirements in mind when preparing our entries:
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Chapter and Conference Paper
Open Zeng: an Open Style Distributed Semi-Cooperative Team Development Project from Japan
The team Open Zeng is a quite interesting and unique project to study subjects on heterogeneous cooperative teamwork behavior. Twelve players from seven different university and institutions were gatherd and p...
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Chapter and Conference Paper
Essex Rovers Team Description
This article introduces our current research efforts to build a multi-agent system for cooperation and learning of multiple Sony legged robots in the RoboCup domain. A behaviour-based hierarchy is proposed for...
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Chapter and Conference Paper
RescueModel: A Multi-Agent Simulation of Bushfire Disaster Management
The RescueModel project is a vehicle for research into multiagent systems, architectures, and strategies. It builds on the theoretical, practical, and experimental base of a decade of beliefs-desires-intention...
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Chapter and Conference Paper
Using Simulated RoboCup in Undergraduate Education
We argue that RoboCup can be used to improve the teaching of AI in undergraduate education. We give some examples of how AI courses using RoboCup can be implemented using a problem based approach at two differ...
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Chapter and Conference Paper
Humboldt Heroes
Our last years approach to the Sony legged league suffered from a number of drawbacks:
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The motion system was ways to slow and i...
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