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Showing 1-20 of 2,484 results
  1. Mass Personalization: Social and Interactive Applications Using Sound-Track Identification

    Mass media is the term used to denote, as a class, that section of the media specifically conceived and designed to reach a very large audience...
    Michael Fink, Michele Covell, Shumeet Baluja in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  2. Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games

    Game is a way of entertainment, a means for excitement, fun and socialization. Online games have achieved popularity due to increasing broadband...
    Dewan Tanvir Ahmed, Shervin Shirmohammadi in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  3. Countermeasures for Time-Cheat Detection in Multiplayer Online Games

    Cheating is an important issue in games. Depending on the system over which the game is deployed, several types of malicious actions may be...
    Chapter 2009
  4. Incentive Mechanisms for Mobile Music Distribution

    The mobile digital world is seen as an important business opportunity for two main reasons: the widespread usage of cellphones (more than two...
    Marco Furini, Manuela Montangero in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  5. Computer Graphics Using Raytracing

    In the field of computer graphics, almost any technique for generating an output image can be viewed as a data transformation. The output image is a...
    Chapter 2009
  6. The Creation Process in Digital Art

    The process behind the act of the art creation or the creation process has been the subject of much debate and research during the last fifty years...
    Adérito Fernandes Marcos, Pedro Sérgio Branco, Nelson Troca Zagalo in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  7. Automated Music Video Generation Using Multi-level Feature-based Segmentation

    The expansion of the home video market has created a requirement for video editing tools to allow ordinary people to assemble videos from short...
    Jong-Chul Yoon, In-Kwon Lee, Siwoo Byun in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  8. Video Browsing on Handheld Devices

    Recent improvements in processing power, storage space, and video codec development enable users now to playback video on their handheld devices in a...
    Chapter 2009
  9. Information Technology and Art: Concepts and State of the Practice

    The interaction between information technology (IT) and art is an increasing trend. Science, art and technology have been connected since the 60’s,...
    Salah Uddin Ahmed, Cristoforo Camerano, ... Letizia Jaccheri in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  10. Music Search and Recommendation

    In the last ten years, our ways to listen to music have drastically changed: In earlier times, we went to record stores or had to use low bit-rate...
    Karlheinz Brandenburg, Christian Dittmar, ... Holger Grossmann in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  11. Content Based Digital Music Management and Retrieval

    This chapter will introduce the three research fields mentioned above. For each fields, we briefly review the attempts and take one of them as an...
    Chapter 2009
  12. Digital Theater: Dynamic Theatre Spaces

    Digital technology has given rise to new media forms. Interactive theatre is such a new type of media that introduces new digital interaction methods...
    Sara Owsley Sood, Athanasios V. Vasilakos in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  13. A Study of Interactive Narrative from User's Perspective

    The topic of interactive narrative has been under debate for several years. What does it mean to be engulfed in an interactive narrative? Can users...
    David Milam, Magy Seif El-Nasr, Ron Wakkary in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  14. Collaborative Movie Annotation

    In this paper, we focus on metadata for self-created movies like those found on YouTube and Google Video, the duration of which are increasing in...
    Damon Daylamani Zad, Harry Agius in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  15. A Target Advertisement System Based on TV Viewer’s Profile Reasoning

    With the rapidly growing Internet, the Internet broadcasting and web casting service have been one of the well-known services. Specially, it is...
    Jeongyeon Lim, Munjo Kim, ... Han-kyu Lee in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  16. Projector-Camera Systems in Entertainment and Art

    Video projectors have evolved tremendously in the last decade. Reduced costs and increasing capabilities (e.g. spatial resolution, brightness,...
    Chapter 2009
  17. Semantic-Based Framework for Integration and Personalization of Television Related Media

    In this paper we try to identify requirements, opportunities and problems in home media centers and we propose an approach to address them by...
    Pieter Bellekens, Lora Aroyo, Geert-Jan Houben in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  18. Personalized Movie Recommendation

    This article proposes a movie recommender system, named MoRe, which follows a hybrid approach that combines content-based and collaborative...
    George Lekakos, Matina Charami, Petros Caravelas in Handbook of Multimedia for Digital Entertainment and Arts
    Chapter 2009
  19. Hack-proof Synchronization Protocol for Multi-player Online Games

    Modern multi-player online games are popular and attractive because they provide a sense of virtual world experience to users: players can interact...
    Chapter 2009
  20. Augmented Reality and Mobile Art

    The combined notions of augmented-reality (AR) and mobile art are based on the amalgamation of a number of enabling technologies including computer...
    Chapter 2009
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