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  1. Smell and Taste-Based Interactions Enabled Through Advances in Digital Technology

    Innovations around smell and taste interfaces are quickly emerging in the literature and practice, they include fully controllable sensory delivery...
    Patricia Cornelio, Chi Thanh Vi, ... Marianna Obrist in Handbook of Human Computer Interaction
    Living reference work entry 2024
  2. An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach

    Embodied conversational agents (ECAs) are increasingly being included in digital health and wellbeing programs. Whilst initial evaluations of ECAs in...
    Katherine Hopman, Deborah Richards, Melissa N. Norberg in Persuasive Technology
    Conference paper 2024
  3. DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning

    The increasing consumption of unhealthy beverages is a significant public health concern, contributing to a range of health issues. Recognized as...
    Sussan Anukem, Chinenye Ndulue, Rita Orji in Persuasive Technology
    Conference paper 2024
  4. Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective

    The role of persuasive strategies is crucial in designing systems to influence behaviour. Understanding how students are affected by these strategies...
    Fidelia A. Orji, Francisco J. Gutierrez, Julita Vassileva in Persuasive Technology
    Conference paper 2024
  5. Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious Games

    Achieving secure cybersecurity systems requires a dual focus on technological aspects and human factors, both of which raise questions around ethical...
    Bakhtiar Sadeghi, Deborah Richards, ... Michael Hitchens in Persuasive Technology
    Conference paper 2024
  6. The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making

    Dark patterns, aka deceptive designs, have become prevalent in the online environment. In this paper, we examined how dark patterns and knowledge of...
    Tasneem Naheyan, Kiemute Oyibo in Persuasive Technology
    Conference paper 2024
  7. Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome

    Customizing persuasive conversations related to the outcome of interest for specific users achieves better persuasion results. However, existing...
    Donghuo Zeng, Roberto S. Legaspi, ... Kun Zhang in Persuasive Technology
    Conference paper 2024
  8. Exploring Self-competition as a Viable Motivation to Promote Physical Activity

    Persuasive systems design encompasses a wide range of concepts that may help users be motivated to achieve the targeted goal or behavior change. This...
    Henna Hyypiö, Sarthak Giri, Harri Oinas-Kukkonen in Persuasive Technology
    Conference paper 2024
  9. A Simple Distributed Approach for Running Machine Learning Based Simulations in Intrusion Detection Systems

    Intrusion Detection Systems (IDS) that use Machine Learning (ML) are a must-have for success protection when thinking of network traffic....
    Rui Fernandes, Nuno Lopes in Internet of Everything
    Conference paper 2024
  10. Planning of Urban Freight Delivery During Peak and Off-Peak Traffic Periods

    Paper present influence of time windows during the day on efficiency of urban freight delivery. Field research was obtained to gathering freight...
    Olesia Hriekova, Andrii Galkin, ... Nadiia Sokolova in Internet of Everything
    Conference paper 2024
  11. Curricular Excursions on the Internet of Everything

    Including dispositions and skills in computing curricula is beginning to take root in education circles. These two dimensions complement the...
    John Impagliazzo, Natalie Kiesler, Juan Chen in Internet of Everything
    Conference paper 2024
  12. From Women to Gender and Diversity

    In this chapter, we look carefully into the genealogy and formation of WG 9.8: Gender, Diversity, and ICT. In our inquiry, we have looked into...
    Sisse Finken, Christina Mörtberg in Current Directions in ICT and Society
    Chapter 2024
  13. From Technology and Virtuality to “Our Digital Lives”

    Following the work of scholars who see technology as intertwined with society, in this chapter we start with the history of our revamped working...
    Petros Chamakiotis, Brad McKenna, ... Hameed Chughtai in Current Directions in ICT and Society
    Chapter 2024
  14. Introduction

    This chapter considers how the organizational structure of the International Federation for Information Processing (IFIP) influenced the format of...
    Christopher Leslie, David Kreps in Current Directions in ICT and Society
    Chapter 2024
  15. Rethinking the Role of ICT for Sustainable Development: From Incremental Improvements Towards Sustainable Societal Transformation

    This chapter provides an overview of past, present and future perspectives on the relationship between ICT and sustainable development in research,...
    Chapter 2024
  16. Impacts on Specific Industries

    In this section, I analyze some of the industries potentially impacted by AI/ML.
    Chapter 2024
  17. The Horizon for AI in Our Society

    In this section, I will check some of the current trends in technology and estimate how they can possibly impact society.
    Chapter 2024
  18. The Impact on People

    Like most high-impact technologies, AI has the potential to create new jobs. They can fall into two categories. One directly related to the...
    Chapter 2024
  19. Enhancing Cloud Data Integrity Verification Scheme with User Legitimacy Check

    Users employ cloud servers to store data and depend on third-party audits to guarantee data integrity. However, this auditing system poses certain...
    Dong Wu, Chao Peng, ... Siwen Dong in Mobile Networks and Management
    Conference paper 2024
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